using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio; namespace HeavenStudio.StudioDance { public class StudioDanceManager : MonoBehaviour { [SerializeField] private GameObject windowBase; [SerializeField] private Transform windowHolder; [SerializeField] private GameObject content; public void OpenDanceWindow() { var mobj = GameObject.Instantiate(windowBase, windowHolder); mobj.SetActive(true); content.SetActive(true); } public void CloseDanceWindow() { content.SetActive(false); } } }