//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing; namespace XPostProcessing { [PostProcessEditor(typeof(EdgeDetectionScharrNeon))] public sealed class EdgeDetectionScharrNeonEditor : PostProcessEffectEditor { SerializedParameterOverride EdgeWidth; SerializedParameterOverride Brigtness; SerializedParameterOverride BackgroundFade; SerializedParameterOverride BackgroundColor; public override void OnEnable() { EdgeWidth = FindParameterOverride(x => x.EdgeWidth); Brigtness = FindParameterOverride(x => x.Brigtness); BackgroundFade = FindParameterOverride(x => x.BackgroundFade); BackgroundColor = FindParameterOverride(x => x.BackgroundColor); } public override string GetDisplayTitle() { return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle(); } public override void OnInspectorGUI() { EditorUtilities.DrawHeaderLabel("Edge Property"); PropertyField(EdgeWidth); EditorUtilities.DrawHeaderLabel("Background Property"); PropertyField(BackgroundFade); PropertyField(BackgroundColor); EditorUtilities.DrawHeaderLabel("Brigtness"); PropertyField(Brigtness); } } }