using HeavenStudio.Util; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Scripts_TotemClimb { public class TCDragon : MonoBehaviour { [NonSerialized] public double beat; [SerializeField] private Animator _anim; [SerializeField] private Transform _jumperPoint; public Transform JumperPoint => _jumperPoint; public void Hold() { _anim.DoScaledAnimationAsync("Hold", 0.25f); } public void Release() { _anim.DoScaledAnimationAsync("Release", 0.5f); } } }