using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Games.RhythmRally { public class RhythmRally : MonoBehaviour { public Transform cameraPos; // Start is called before the first frame update void Start() { GameCamera.instance.camera.transform.position = cameraPos.position; GameCamera.instance.camera.transform.rotation = cameraPos.rotation; GameCamera.instance.camera.fieldOfView = 41f; GameCamera.instance.camera.backgroundColor = Color.white; } // Update is called once per frame void Update() { } } }