using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Newtonsoft.Json; using TMPro; using Starpelly; using HeavenStudio.Editor.Track; namespace HeavenStudio.Editor { public class EditorTheme : MonoBehaviour { public TextAsset ThemeTXT; public static Theme theme; [Header("Components")] [SerializeField] private Image layer; [SerializeField] private Image tempoLayer; [SerializeField] private Image musicLayer; private void Awake() { theme = JsonConvert.DeserializeObject(ThemeTXT.text); } private void Start() { tempoLayer.GetComponent().color = theme.properties.TempoLayerCol.Hex2RGB(); musicLayer.GetComponent().color = theme.properties.MusicLayerCol.Hex2RGB(); Tooltip.AddTooltip(tempoLayer.gameObject, $"Tempo Track"); Tooltip.AddTooltip(musicLayer.gameObject, $"Music Volume Track"); layer.gameObject.SetActive(false); for (int i = 0; i < Timeline.instance.LayerCount; i++) { GameObject layer = Instantiate(this.layer.gameObject, this.layer.transform.parent); layer.SetActive(true); layer.transform.GetChild(0).GetComponent().text = $"Track {i + 1}"; Color c = Color.white; switch (i) { case 0: c = theme.properties.Layer1Col.Hex2RGB(); break; case 1: c = theme.properties.Layer2Col.Hex2RGB(); break; case 2: c = theme.properties.Layer3Col.Hex2RGB(); break; case 3: c = theme.properties.Layer4Col.Hex2RGB(); break; case 4: c = theme.properties.Layer5Col.Hex2RGB(); break; } layer.GetComponent().color = c; Tooltip.AddTooltip(layer, $"Track {i + 1}"); } Destroy(layer); } } }