using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using NaughtyBezierCurves; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_TrickClass { public class MobTrickObj : PlayerActionObject { public bool flyType; public float startBeat; bool flying = true; float flyBeats; [NonSerialized] public BezierCurve3D curve; private TrickClass game; private void Awake() { game = TrickClass.instance; flyBeats = flyType ? 4f : 2f; var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); transform.position = curve.GetPoint(flyPos); } // Update is called once per frame void Update() { if (flying) { var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); transform.position = curve.GetPoint(flyPos); if (flyPos > 1f) { GameObject.Destroy(gameObject); return; } } } } }