using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Starpelly; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.DrummingPractice { public class DrummingPractice : Minigame { [Header("References")] public SpriteRenderer backgroundGradient; public Drummer player; public Drummer leftDrummer; public Drummer rightDrummer; public static DrummingPractice instance; private void Awake() { instance = this; } private void Update() { } } }