using UnityEngine; namespace HeavenStudio.Util { public static class MathUtils { public static float Round2Nearest(float value, float nearest) { return Mathf.Round(value / nearest) * nearest; } public static float Normalize(float value, float min, float max) { return (value - min) / (max - min); } public static bool IsBetween(this float value, float min, float max) { return value >= min && value <= max; } } }