using System.Collections; using System.Collections.Generic; using HeavenStudio; using HeavenStudio.Games; using HeavenStudio.Util; using Jukebox; using UnityEditor.Playables; using UnityEngine; using UnityEngine.Rendering; namespace HeavenStudio.Games.Scripts_CatchOfTheDay { public class BGFish : MonoBehaviour { [SerializeField] Animator _Animator; [SerializeField] SpriteRenderer _Sprite; [SerializeField] FleeAnimation FleeAnim; [SerializeField] bool FlipSprite; private bool Out = false; public void SetColor(Color color) { _Sprite.color = color; } public void Flee() { bool doFlip = transform.localScale.x < 0;// i hate this. it works switch (FleeAnim) { case FleeAnimation.WestSouthWest: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_ESE" : "BGFishOut_WSW", 0.5f); break; case FleeAnimation.SouthWest: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_SE" : "BGFishOut_SW", 0.5f); break; case FleeAnimation.WestNorthWest: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_ENE" : "BGFishOut_WNW", 0.5f); break; case FleeAnimation.NorthWest: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_NE" : "BGFishOut_NW", 0.5f); break; case FleeAnimation.West: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_E" : "BGFishOut_W", 0.5f); break; case FleeAnimation.EastSouthEast: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_WSW" : "BGFishOut_ESE", 0.5f); break; case FleeAnimation.SouthEast: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_SW" : "BGFishOut_SE", 0.5f); break; case FleeAnimation.EastNorthEast: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_WNW" : "BGFishOut_ENE", 0.5f); break; case FleeAnimation.NorthEast: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_NW" : "BGFishOut_NE", 0.5f); break; case FleeAnimation.East: default: _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_W" : "BGFishOut_E", 0.5f); break; } Out = true; } public enum FleeAnimation : int { East = 0, EastSouthEast = 1, SouthEast = 2, EastNorthEast = 3, NorthEast = 4, West = 8, WestSouthWest = 9, SouthWest = 10, WestNorthWest = 11, NorthWest = 12, } } }