using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor.Track; using TMPro; namespace HeavenStudio.Editor { public class ZoomDialog : Dialog { // [SerializeField] private TMP_Text snapText; [SerializeField] RectTransform btnRectTransform; public void SwitchZoomDialog() { if (dialog.activeSelf) { dialog.SetActive(false); } else { ResetAllDialogs(); SetPosRelativeToButtonPos(btnRectTransform, new Vector2(146, 120)); dialog.SetActive(true); } } } }