using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace HeavenStudio.Editor { public class TempoFinderButton : Button, IPointerDownHandler { public TempoFinder tempoFinder; public override void OnPointerDown(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Left) { tempoFinder.TapBPM(); } } } }