using System; using System.Collections; using System.Collections.Generic; using System.Linq; using BurstLinq; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using UnityEngine; namespace HeavenStudio.Util { public class SoundByte { static GameObject oneShotAudioSourceObject; static AudioSource oneShotAudioSource; //static int soundIdx = 0; Unused value - Marc public static Dictionary audioClips { get; private set; } = new Dictionary(); public enum AudioType { OGG, WAV } public static Sound GetAvailableScheduledSound() { // soundIdx++; // soundIdx %= GameManager.instance.SoundObjects.Count; // GameManager.instance.SoundObjects[soundIdx].Stop(); // return GameManager.instance.SoundObjects[soundIdx]; return GameManager.instance.SoundObjects.Get(); } /// /// Ensures that the jukebox and one-shot audio source exist. /// public static void BasicCheck() { if (oneShotAudioSourceObject == null) { oneShotAudioSourceObject = new GameObject("OneShot Audio Source"); oneShotAudioSource = oneShotAudioSourceObject.AddComponent(); UnityEngine.Object.DontDestroyOnLoad(oneShotAudioSourceObject); } } /// /// Stops all currently playing sounds. /// public static void KillOneShots() { if (oneShotAudioSource != null) { oneShotAudioSource.Stop(); } } /// /// Pauses all currently playing sounds. /// public static void PauseOneShots() { if (oneShotAudioSource != null) { oneShotAudioSource.Pause(); } } /// /// Unpauses all currently playing sounds. /// public static void UnpauseOneShots() { if (oneShotAudioSource != null) { oneShotAudioSource.UnPause(); } } public static void PreloadGameAudioClips(Minigames.Minigame inf) { if (inf.UsesAssetBundle) { var cmnAb = inf.GetResourcesAssetBundle(); if (cmnAb != null) { cmnAb.LoadAllAssetsAsync().completed += (op) => { foreach (var clip in (op as AssetBundleRequest).allAssets.Cast()) { OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); } }; } var locAb = inf.GetAudioAssetBundle(); if (locAb != null) { locAb.LoadAllAssetsAsync().completed += (op) => { foreach (var clip in (op as AssetBundleRequest).allAssets.Cast()) { OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); } }; } } else { string path = $"Sfx/games/{inf.name}"; var clips = Resources.LoadAll(path); foreach (var clip in clips) { OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); } } } public static void PreloadGameAudioClips(string game) { var inf = GameManager.instance.GetGameInfo(game); PreloadGameAudioClips(inf); } public static void PreloadAudioClipAsync(string name, string game) { var inf = GameManager.instance.GetGameInfo(game); if (inf != null) { name = $"games/{name}"; } if (audioClips.ContainsKey(name)) return; if (inf.UsesAssetBundle) { var cmnAb = inf.GetResourcesAssetBundle(); if (cmnAb != null && cmnAb.Contains(name)) { var request = cmnAb.LoadAssetAsync(name); request.completed += (op) => { OnResourceLoaded((op as ResourceRequest).asset as AudioClip, $"{game}/{name}"); }; } else { var locAb = inf.GetAudioAssetBundle(); if (locAb != null && locAb.Contains(name)) { var request = locAb.LoadAssetAsync(name); request.completed += (op) => { OnResourceLoaded((op as ResourceRequest).asset as AudioClip, $"{game}/{name}"); }; } } } else { PreloadAudioClipAsync($"{game}/{name}"); } } public static void PreloadAudioClipAsync(string name) { if (audioClips.ContainsKey(name)) return; string path = $"Sfx/{name}"; ResourceRequest request = Resources.LoadAsync(path); request.completed += (op) => { OnResourceLoaded((op as ResourceRequest).asset as AudioClip, name); }; } static void OnResourceLoaded(AudioClip clip, string name) { if (audioClips.ContainsKey(name)) { audioClips[name] = clip; } else { audioClips.Add(name, clip); } } public static void UnloadAudioClips(params string[] names) { foreach (string s in names) { if (audioClips.ContainsKey(s)) audioClips.Remove(s); } Resources.UnloadUnusedAssets(); } public static void UnloadAudioClips() { audioClips.Clear(); Resources.UnloadUnusedAssets(); } public static void UnloadAudioClips(string game) { string[] split; foreach (string s in audioClips.Where(x => { split = x.Key.Split('/'); return split.Length > 2 && split[0] == "games" && split[1] == game; }).Select(x => x.Key).ToList()) { audioClips.Remove(s); } Resources.UnloadUnusedAssets(); } /// /// Gets the length of an audio clip /// public static double GetClipLength(string name, float pitch = 1f, string game = null) { AudioClip clip = null; string soundName = name.Split('/')[^1]; if (game != null) { string cachedName = $"games/{game}/{soundName}"; if (audioClips.ContainsKey(cachedName)) { clip = audioClips[cachedName]; } else { var inf = GameManager.instance.GetGameInfo(game); //first try the game's common assetbundle // Debug.Log("Jukebox loading sound " + soundName + " from common"); clip = inf.GetResourcesAssetBundle()?.LoadAsset(soundName); //then the localized one if (clip == null) { // Debug.Log("Jukebox loading sound " + soundName + " from locale"); clip = inf.GetAudioAssetBundle()?.LoadAsset(soundName); } } } //can't load from assetbundle, load from resources if (clip == null) { if (audioClips.ContainsKey(name)) { clip = audioClips[name]; } else { // Debug.Log("Jukebox loading sound " + name + " from resources"); clip = Resources.Load($"Sfx/{name}"); } } if (clip == null) { Debug.LogError($"Could not load clip {name}"); return double.NaN; } return clip.length / pitch; } /// /// Gets the length of an audio clip /// Audio clip is fetched from minigame resources /// public static double GetClipLengthGame(string name, float pitch = 1f) { string gameName = name.Split('/')[0]; var inf = GameManager.instance.GetGameInfo(gameName); if (inf != null) { return GetClipLength($"games/{name}", pitch, inf.UsesAssetBundle ? gameName : null); } return double.NaN; } /// /// Fires a one-shot sound. /// Unpitched, non-scheduled, non-looping sounds are played using a global One-Shot audio source that doesn't create a Sound object. /// Looped sounds return their created Sound object so they can be canceled after creation. /// public static Sound PlayOneShot(string name, double beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, string game = null, double offset = 0f, bool ignoreConductorPause = false, bool ignoreSwing = false) { AudioClip clip = null; string soundName = name.Split('/')[^1]; if (game != null) { string cachedName = $"games/{game}/{soundName}"; if (audioClips.ContainsKey(cachedName)) { clip = audioClips[cachedName]; } else { var inf = GameManager.instance.GetGameInfo(game); //first try the game's common assetbundle // Debug.Log("Jukebox loading sound " + soundName + " from common"); clip = inf.GetResourcesAssetBundle()?.LoadAsset(soundName); //then the localized one if (clip == null) { // Debug.Log("Jukebox loading sound " + soundName + " from locale"); clip = inf.GetAudioAssetBundle()?.LoadAsset(soundName); } } } //can't load from assetbundle, load from resources if (clip == null) { if (audioClips.ContainsKey(name)) { clip = audioClips[name]; } else { // Debug.Log("Jukebox loading sound " + name + " from resources"); clip = Resources.Load($"Sfx/{name}"); } } if (looping || beat != -1 || pitch != 1f) { Sound snd = GetAvailableScheduledSound(); snd.clip = clip; snd.pitch = pitch; snd.volume = volume; snd.looping = looping; snd.offset = offset; snd.ignoreConductorPause = ignoreConductorPause; if (ignoreSwing) snd.beat = Conductor.instance.GetSwungBeat(beat); else snd.beat = beat; snd.Play(); return snd; } else { if (oneShotAudioSourceObject == null) { oneShotAudioSourceObject = new GameObject("OneShot Audio Source"); oneShotAudioSource = oneShotAudioSourceObject.AddComponent(); UnityEngine.Object.DontDestroyOnLoad(oneShotAudioSourceObject); } oneShotAudioSource.PlayOneShot(clip, volume); return null; } } /// /// Schedules a sound to be played at a specific time in seconds. /// public static Sound PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, string game = null, bool ignoreConductorPause = false, bool ignoreSwing = false) { Sound snd = GetAvailableScheduledSound(); AudioClip clip = null; string soundName = name.Split('/')[^1]; if (game != null) { string cachedName = $"games/{game}/{soundName}"; if (audioClips.ContainsKey(cachedName)) { clip = audioClips[cachedName]; } else { var inf = GameManager.instance.GetGameInfo(game); //first try the game's common assetbundle // Debug.Log("Jukebox loading sound " + soundName + " from common"); clip = inf.GetResourcesAssetBundle()?.LoadAsset(soundName); //then the localized one if (clip == null) { // Debug.Log("Jukebox loading sound " + soundName + " from locale"); clip = inf.GetAudioAssetBundle()?.LoadAsset(soundName); } } } //can't load from assetbundle, load from resources if (clip == null) { if (audioClips.ContainsKey(name)) { clip = audioClips[name]; } else { // Debug.Log("Jukebox loading sound " + name + " from resources"); clip = Resources.Load($"Sfx/{name}"); } } // abort if no clip found snd.clip = clip; snd.pitch = pitch; snd.volume = volume; snd.looping = looping; snd.scheduled = true; if (ignoreSwing) snd.scheduledTime = Conductor.instance.GetSwungBeat(targetTime); else snd.scheduledTime = targetTime; snd.ignoreConductorPause = ignoreConductorPause; snd.Play(); return snd; } /// /// Fires a one-shot sound located in minigame resources. /// Unpitched, non-scheduled, non-looping sounds are played using a global One-Shot audio source that doesn't create a Sound object. /// Looped sounds return their created Sound object so they can be canceled after creation. /// public static Sound PlayOneShotGame(string name, double beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, bool forcePlay = false, double offset = 0f, bool ignoreConductorPause = false, bool ignoreSwing = false) { string gameName = name.Split('/')[0]; var inf = GameManager.instance.GetGameInfo(gameName); if (GameManager.instance.currentGame == gameName || forcePlay) { return PlayOneShot($"games/{name}", beat, pitch, volume, looping, inf.UsesAssetBundle ? gameName : null, offset, ignoreConductorPause, ignoreSwing); } return null; } /// /// Schedules a sound to be played at a specific time in seconds. /// Audio clip is fetched from minigame resources /// public static Sound PlayOneShotScheduledGame(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, bool forcePlay = false, bool ignoreConductorPause = false, bool ignoreSwing = false) { string gameName = name.Split('/')[0]; var inf = GameManager.instance.GetGameInfo(gameName); if (GameManager.instance.currentGame == gameName || forcePlay) { return PlayOneShotScheduled($"games/{name}", targetTime, pitch, volume, looping, inf.UsesAssetBundle ? gameName : null, ignoreConductorPause, ignoreSwing); } return null; } /// /// Stops a looping Sound /// public static void KillLoop(Sound source, float fadeTime) { // Safeguard against previously-destroyed sounds. if (source == null) return; source.KillLoop(fadeTime); } /// /// Gets a pitch multiplier from semitones. /// public static float GetPitchFromSemiTones(int semiTones, bool pitchToMusic) { var newSemitones = Mathf.Pow(2f, (1f / 12f) * semiTones); if (pitchToMusic) newSemitones *= Conductor.instance.musicSource.pitch; return newSemitones; } /// /// Returns the semitones from a pitch. /// /// The pitch of the sound. public static int GetSemitonesFromPitch(float pitch, bool pitchToMusic) { if (pitchToMusic) return (int)((12f * Mathf.Log(pitch, 2)) / Conductor.instance.musicSource.pitch); return (int)(12f * Mathf.Log(pitch, 2)); } /// /// Gets a pitch multiplier from cents. /// public static float GetPitchFromCents(int cents, bool pitchToMusic) { if (pitchToMusic) { return Mathf.Pow(2f, (1f / 12f) * (cents / 100)) * Conductor.instance.musicSource.pitch; } else { return Mathf.Pow(2f, (1f / 12f) * (cents / 100)); } } } }