using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.Spaceball { public class Spaceball : Minigame { public GameObject Ball; public GameObject BallsHolder; public GameObject Dispenser; public GameObject Dust; private float lastCamDistance; private bool zoomingCamera = false; private float lastZoomCamBeat; private float lastZoomCamLength; private float lastZoomCamDistance; public Sprite[] Balls; public static Spaceball instance { get; set; } public override void OnGameSwitch() { for (int i = 1; i < BallsHolder.transform.childCount; i++) Destroy(BallsHolder.transform.GetChild(i).gameObject); GameManager.instance.GameCamera.orthographic = false; SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count); } private void Awake() { instance = this; } private void Update() { var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball"); int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count; if (currentPlayerEvent < allPlayerActions.Count) { if (Conductor.instance.songPositionInBeats > allPlayerActions[currentPlayerEvent].beat - 1) { Dispenser.GetComponent().Play("DispenserPrepare", 0, 0); } } if (zoomingCamera) { float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(lastZoomCamBeat, lastZoomCamLength); float newPosZ = Mathf.Lerp(lastCamDistance, lastZoomCamDistance, normalizedBeat); GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ); } } public void CameraZoom(float beat, float length, float distance) { lastZoomCamBeat = beat; lastZoomCamLength = length; float dist = distance; dist = dist * -1; if (dist > 0) lastZoomCamDistance = 0; else lastZoomCamDistance = dist; zoomingCamera = true; lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z; } public void Shoot(float beat, bool high, string type) { GameObject ball = Instantiate(Ball); ball.transform.parent = Ball.transform.parent; ball.SetActive(true); ball.GetComponent().startBeat = beat; if (high) { ball.GetComponent().high = true; Jukebox.PlayOneShotGame("spaceball/longShoot"); } else { Jukebox.PlayOneShotGame("spaceball/shoot"); } if (type == "riceball") { ball.GetComponent().Sprite.sprite = Balls[1]; } Dispenser.GetComponent().Play("DispenserShoot", 0, 0); } } }