using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_TapTroupe { public class TapTroupeZoomOut : MonoBehaviour { float zoomOffset; float yOffset; void Start () { zoomOffset = transform.localPosition.z; yOffset = transform.localPosition.y; } void Update() { transform.localPosition = new Vector3(transform.localPosition.x, GameCamera.AdditionalPosition.y + yOffset, GameCamera.AdditionalPosition.z + zoomOffset); } } }