using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbGhostLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("sneakySpirits", "Sneaky Spirits \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
{
});
}
}
}
namespace HeavenStudio.Games
{
//using Scripts_SneakySpirits;
public class SneakySpirits : Minigame
{
// Start is called before the first frame update
void Awake()
{
}
// Update is called once per frame
void Update()
{
}
}
}