using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class AgbGhostLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("sneakySpirits", "Sneaky Spirits \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() { }); } } } namespace HeavenStudio.Games { //using Scripts_SneakySpirits; public class SneakySpirits : Minigame { // Start is called before the first frame update void Awake() { } // Update is called once per frame void Update() { } } }