using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_DoubleDate { public class DoubleDateBoy : MonoBehaviour { private DoubleDate game; void Awake() { game = DoubleDate.instance; } //Animation events are silly public void DisableBop() { game.ToggleBop(false); } public void EnableBop() { game.ToggleBop(true); } } }