using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using TMPro; using Starpelly; using Jukebox; using Jukebox.Legacy; namespace HeavenStudio.Editor.Track { public class SpecialTimeline : MonoBehaviour { [Header("References")] [SerializeField] private RectTransform RefTempoChange; [SerializeField] private RectTransform RefVolumeChange; [SerializeField] private RectTransform RefSectionChange; [Header("Components")] private RectTransform rectTransform; public Dictionary specialTimelineObjs = new(); [System.Flags] public enum HoveringTypes { TempoChange = 1, VolumeChange = 2, SectionChange = 4, } public static HoveringTypes hoveringTypes = 0; private bool firstUpdate; public static SpecialTimeline instance; private void Start() { instance = this; rectTransform = this.GetComponent(); Setup(); } public void Setup() { ClearSpecialTimeline(); GameManager.instance.SortEventsList(); bool first = true; foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges) { AddTempoChange(false, tempoChange, first); first = false; } first = true; foreach (var volumeChange in GameManager.instance.Beatmap.VolumeChanges) { AddVolumeChange(false, volumeChange, first); first = false; } foreach (var sectionChange in GameManager.instance.Beatmap.SectionMarkers) AddChartSection(false, sectionChange); Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection); FixObjectsVisibility(); } private void Update() { if (!firstUpdate) { hoveringTypes = 0; firstUpdate = true; } if (Timeline.instance.userIsEditingInputField || Editor.instance.inAuthorativeMenu) return; if (!Conductor.instance.NotStopped()) { if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera)) { if (Input.GetMouseButtonDown(0)) { switch (Timeline.instance.timelineState.currentState) { case Timeline.CurrentTimelineState.State.TempoChange: if (!hoveringTypes.HasFlag(HoveringTypes.TempoChange)) AddTempoChange(true); break; case Timeline.CurrentTimelineState.State.MusicVolume: if (!hoveringTypes.HasFlag(HoveringTypes.VolumeChange)) AddVolumeChange(true); break; case Timeline.CurrentTimelineState.State.ChartSection: if (!hoveringTypes.HasFlag(HoveringTypes.SectionChange)) AddChartSection(true); break; } } } } hoveringTypes = 0; } public void FixObjectsVisibility() { foreach (SpecialTimelineObj obj in specialTimelineObjs.Values) { obj.SetVisibility(Timeline.instance.timelineState.currentState); } } public void ClearSpecialTimeline() { foreach (SpecialTimelineObj obj in specialTimelineObjs.Values) { Destroy(obj.gameObject); } specialTimelineObjs.Clear(); } public void AddTempoChange(bool create, RiqEntity tempoChange_ = null, bool first = false) { if (create) { foreach (var e in GameManager.instance.Beatmap.TempoChanges) { if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval) return; } } GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); tempoChange.transform.GetChild(0).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.transform.GetChild(1).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.transform.GetChild(2).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.SetActive(true); TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent(); tempoTimelineObj.type = HoveringTypes.TempoChange; if (create) { float lastTempo = Conductor.instance.GetBpmAtBeat(tempoChange.transform.localPosition.x); if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) { lastTempo *= 2f; } else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { lastTempo /= 2f; } RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(Timeline.instance.MousePos2BeatSnap, lastTempo); tempoTimelineObj.chartEntity = tempoC; CommandManager.Instance.AddCommand(new Commands.AddMarker(tempoC, tempoC.guid, HoveringTypes.TempoChange)); } else { tempoTimelineObj.chartEntity = tempoChange_; tempoTimelineObj.first = first; } tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); specialTimelineObjs.Add(tempoTimelineObj.chartEntity.guid, tempoTimelineObj); Timeline.instance.FitToSong(); if (create) tempoTimelineObj.OnRightClick(); } public void AddVolumeChange(bool create, RiqEntity volumeChange_ = null, bool first = false) { if (create) { foreach (var e in GameManager.instance.Beatmap.VolumeChanges) { if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval) return; } } GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform); volumeChange.transform.GetChild(0).GetComponent().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB(); volumeChange.transform.GetChild(1).GetComponent().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB(); volumeChange.transform.GetChild(2).GetComponent().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB(); volumeChange.SetActive(true); VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent(); volumeTimelineObj.type = HoveringTypes.VolumeChange; if (create) { RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(Timeline.instance.MousePos2BeatSnap, 80f); volumeTimelineObj.chartEntity = volumeC; CommandManager.Instance.AddCommand(new Commands.AddMarker(volumeC, volumeC.guid, HoveringTypes.VolumeChange)); } else { volumeTimelineObj.chartEntity = volumeChange_; volumeTimelineObj.first = first; } volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); specialTimelineObjs.Add(volumeTimelineObj.chartEntity.guid, volumeTimelineObj); if (create) volumeTimelineObj.OnRightClick(); } public void AddChartSection(bool create, RiqEntity chartSection_ = null) { if (create) { foreach (var e in GameManager.instance.Beatmap.SectionMarkers) { if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval) return; } } GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform); chartSection.transform.GetChild(0).GetComponent().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.transform.GetChild(1).GetComponent().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.transform.GetChild(2).GetComponent().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.transform.GetChild(3).GetComponent().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.SetActive(true); SectionTimelineObj sectionTimelineObj = chartSection.GetComponent(); sectionTimelineObj.type = HoveringTypes.SectionChange; if (create) { RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(Timeline.instance.MousePos2BeatSnap, "New Section"); sectionC.CreateProperty("startPerfect", false); sectionC.CreateProperty("weight", 1f); sectionC.CreateProperty("category", 0); sectionTimelineObj.chartEntity = sectionC; CommandManager.Instance.AddCommand(new Commands.AddMarker(sectionC, sectionC.guid, HoveringTypes.SectionChange)); } else { sectionTimelineObj.chartEntity = chartSection_; } sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); specialTimelineObjs.Add(sectionTimelineObj.chartEntity.guid, sectionTimelineObj); //auto-open the dialog if (create) sectionTimelineObj.OnRightClick(); } } }