using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using HeavenStudio.Util; using Starpelly; namespace HeavenStudio.Games.Scripts_FirstContact { public class Translator : PlayerActionObject { public Animator anim; FirstContact game; public void Init() { game = FirstContact.instance; //anim = GetComponent(); } private void Update() { ////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS //if (PlayerInput.Pressed(true) && !game.isSpeaking) //{ // successTranslation(true); //} } public void successTranslation(bool ace) { if (ace) { //if(game.version == 1) //{ // Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r"); //} Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); } else { Jukebox.PlayOneShotGame("firstContact/failContact"); } BeatAction.New(this.gameObject, new List() { new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}), }); } public void ehTranslation() { Jukebox.PlayOneShotGame("firstContact/slightlyFail"); BeatAction.New(this.gameObject, new List() { new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}), }); } public int randomizerLines() { return Random.Range(1, 11); } } }