using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Pool; using Jukebox; using static System.Windows.Forms.VisualStyles.VisualStyleElement.Header; using System.Linq; namespace HeavenStudio.Editor.Track { public class TimelineBlockManager : MonoBehaviour { public static TimelineBlockManager Instance { get; private set; } public TimelineEventObj EntityTemplate; public Dictionary EntityMarkers = new(); public ObjectPool Pool { get; private set; } private int firstMarkerToCareAbout = 0; private int lastMarkerToCareAbout = 0; private Timeline timeline; private RiqEntity entityToSet; public bool InteractingWithEvents { get; private set; } = false; public bool MovingAnyEvents { get; private set; } = false; public void SetEntityToSet(RiqEntity entity) { entityToSet = entity; } private void Awake() { Instance = this; timeline = GetComponent(); Pool = new ObjectPool(CreateMarker, OnTakeMarkerFromPool, OnReturnMarkerToPool, OnDestroyMarker, true, 125, 1500); } public void Load() { var timeLeft = timeline.leftSide; var timeRight = timeline.rightSide; foreach (var marker in EntityMarkers) { Destroy(marker.Value.gameObject); } EntityMarkers.Clear(); Pool.Clear(); foreach (var entity in GameManager.instance.Beatmap.Entities) { var vLeft = entity.beat + entity.length >= timeLeft; var vRight = entity.beat < timeRight; var active = vLeft && vRight; if (!active) continue; entityToSet = entity; Pool.Get(); Debug.Log(entity.datamodel); } } public TimelineEventObj CreateEntity(RiqEntity entity) { entityToSet = entity; var marker = Pool.Get(); marker.UpdateMarker(); return marker; } public void OnZoom() { foreach (var marker in EntityMarkers.Values) { marker.SetWidthHeight(); } } public void UpdateMarkers() { var timeLeft = timeline.leftSide; var timeRight = timeline.rightSide; var markersActiveBeats = new List(); foreach (var marker in EntityMarkers.Values) { if (marker.selected || marker.moving) { markersActiveBeats.Add((float)marker.entity.beat); } } for (var i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++) { var entity = GameManager.instance.Beatmap.Entities[i]; var vLeft = entity.beat + entity.length >= timeLeft; var vRight = entity.beat < timeRight; var active = vLeft && vRight; var containsMarker = EntityMarkers.ContainsKey(entity.guid); if (containsMarker) { var marker = EntityMarkers[entity.guid]; if (marker.selected || marker.moving) active = true; } if (active) { if (!containsMarker) { entityToSet = entity; Pool.Get(); } EntityMarkers[entity.guid].UpdateMarker(); } else { if (EntityMarkers.ContainsKey(entity.guid)) Pool.Release(EntityMarkers[entity.guid]); } } InteractingWithEvents = false; MovingAnyEvents = false; foreach (var marker in EntityMarkers.Values) { if (marker.moving || marker.resizing || marker.mouseHovering) InteractingWithEvents = true; if (marker.moving) MovingAnyEvents = true; } } public void SortMarkers() { // Debug.Log("Sorted timeline blocks."); var sortedBlocks = EntityMarkers.Values.OrderByDescending(c => c.entity.length).ToList(); var i = 0; foreach (var block in EntityMarkers.Values) { var index = sortedBlocks.FindIndex(c => c.entity.guid == block.entity.guid); block.transform.SetSiblingIndex(index + 1); i++; } } private TimelineEventObj CreateMarker() { TimelineEventObj marker = Instantiate(EntityTemplate.gameObject, Timeline.instance.TimelineEventsHolder).GetComponent(); return marker; } private void OnTakeMarkerFromPool(TimelineEventObj marker) { marker.SetEntity(entityToSet); marker.SetMarkerInfo(); SortMarkers(); marker.gameObject.SetActive(true); EntityMarkers.Add(entityToSet.guid, marker); } private void OnReturnMarkerToPool(TimelineEventObj marker) { EntityMarkers.Remove(marker.entity.guid); marker.gameObject.SetActive(false); } private void OnDestroyMarker(TimelineEventObj marker) { Destroy(marker.gameObject); } } }