using System.IO; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using DG.Tweening; using TMPro; using HeavenStudio.Common; namespace HeavenStudio { public class GlobalGameManager : MonoBehaviour { public static GlobalGameManager instance { get; set; } [Header("Loading Screen")] [SerializeField] Image fadeImage; [SerializeField] TMP_Text loadingText; [Header("Dialog Box")] [SerializeField] GameObject messagePanel; [SerializeField] TMP_Text messageHeader; [SerializeField] TMP_Text messageBody; [SerializeField] TMP_Text errorBuild; [SerializeField] Button errorOkButton; [SerializeField] Button errorLogButton; [SerializeField] Slider dialogProgress; public static bool IsShowingDialog; public static string buildTime = "00/00/0000 00:00:00"; public static bool discordDuringTesting = false; static string loadedScene; static string lastLoadedScene; static AsyncOperation asyncLoad; public static string levelLocation; public static bool officialLevel; public static bool IsFirstBoot = false; public static int CustomScreenWidth = 1280; public static int CustomScreenHeight = 720; public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)}; public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" }; public static int ScreenSizeIndex = 0; public static float MasterVolume = 0.8f; public static int currentDspSize = 512; public static int currentSampleRate = 44100; public static readonly int[] DSP_BUFFER_SIZES = { 128, 256, 340, 480, 512, 1024 }; public static readonly int[] SAMPLE_RATES = { 22050, 44100, 48000, 88200, 96000, }; public static RenderTexture GameRenderTexture; public static RenderTexture OverlayRenderTexture; public enum Scenes : int { SplashScreen = 0, Menu = 1, Editor = 2, Game = 3 } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] public static void Init() { BasicCheck(); Minigames.InitPreprocessor(); loadedScene = SceneManager.GetActiveScene().name; PersistentDataManager.LoadSettings(); ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex; CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth; CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight; ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume); if (PersistentDataManager.gameSettings.dspSize == 0) PersistentDataManager.gameSettings.dspSize = 512; if (PersistentDataManager.gameSettings.sampleRate == 0) PersistentDataManager.gameSettings.sampleRate = 44100; currentDspSize = PersistentDataManager.gameSettings.dspSize; currentSampleRate = PersistentDataManager.gameSettings.sampleRate; ChangeAudioSettings(currentDspSize, currentSampleRate); Application.targetFrameRate = -1; QualitySettings.vSyncCount = 0; QualitySettings.maxQueuedFrames = 1; if (PersistentDataManager.gameSettings.isFullscreen) { Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen); Screen.fullScreen = true; } else { Screen.fullScreenMode = FullScreenMode.Windowed; Screen.fullScreen = false; ChangeScreenSize(); } PlayerInput.InitInputControllers(); #if UNITY_EDITOR Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR "); buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss"); #else Starpelly.OS.ChangeWindowTitle("Heaven Studio (INDEV) " + Application.buildGUID.Substring(0, 8)); buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif } public void Awake() { DontDestroyOnLoad(this.gameObject); instance = this; fadeImage.gameObject.SetActive(false); loadingText.enabled = false; messagePanel.SetActive(false); IsShowingDialog = false; } private void Update() { PlayerInput.UpdateInputControllers(); } IEnumerator LoadSceneAsync(string scene, float fadeOut) { //TODO: create flow mem loading icon asyncLoad = SceneManager.LoadSceneAsync(scene); while (!asyncLoad.isDone) { yield return null; } //TODO: fade out flow mem loading icon instance.fadeImage.DOKill(); instance.loadingText.enabled = false; instance.fadeImage.DOFade(0, fadeOut).OnComplete(() => { instance.fadeImage.gameObject.SetActive(false); }); } IEnumerator ForceFadeAsync(float hold, float fadeOut) { yield return new WaitForSeconds(hold); instance.fadeImage.DOKill(); instance.loadingText.enabled = false; instance.fadeImage.DOFade(0, fadeOut).OnComplete(() => { instance.fadeImage.gameObject.SetActive(false); }); } public void HideDialog() { Debug.Log("Hiding dialog"); messagePanel.SetActive(false); IsShowingDialog = false; } public void OpenLogFolder() { // TODO } public static void BasicCheck() { if (FindGGM() == null) { // load the global game manager prefab GameObject ggm = Instantiate(Resources.Load("Prefabs/GlobalGameManager") as GameObject); DontDestroyOnLoad(ggm); } } public static GameObject FindGGM() { if (instance != null) return instance.gameObject; else return null; } public static void LoadScene(string scene, float fadeIn = 0.35f, float fadeOut = 0.35f) { if (scene == loadedScene) return; lastLoadedScene = loadedScene; loadedScene = scene; instance.fadeImage.DOKill(); instance.fadeImage.gameObject.SetActive(true); instance.fadeImage.color = new Color(0, 0, 0, 0); instance.fadeImage.DOFade(1, fadeIn).OnComplete(() => { instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut)); instance.loadingText.enabled = true; }); } public static void ForceFade(float fadeIn, float hold, float fadeOut) { instance.fadeImage.DOKill(); instance.fadeImage.gameObject.SetActive(true); instance.fadeImage.color = new Color(0, 0, 0, 0); instance.loadingText.enabled = false; instance.fadeImage.DOFade(1, fadeIn).OnComplete(() => { instance.StartCoroutine(instance.ForceFadeAsync(hold, fadeOut)); }); } public static void ShowErrorMessage(string header, string message) { IsShowingDialog = true; if (Conductor.instance != null && Conductor.instance.isPlaying) Conductor.instance.Pause(); instance.messageHeader.text = header; instance.messageBody.text = message; instance.errorOkButton.gameObject.SetActive(true); // instance.errorLogButton.gameObject.SetActive(true); instance.dialogProgress.gameObject.SetActive(false); instance.errorBuild.gameObject.SetActive(true); #if UNITY_EDITOR instance.errorBuild.text = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss"); #else instance.errorBuild.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif instance.messagePanel.SetActive(true); } public static void ShowLoadingMessage(string header, string message, float progress = -1) { Debug.Log("ShowLoadingMessage"); IsShowingDialog = true; if (Conductor.instance != null && Conductor.instance.isPlaying) Conductor.instance.Pause(); instance.messageHeader.text = header; instance.messageBody.text = message; instance.errorOkButton.gameObject.SetActive(false); instance.errorBuild.gameObject.SetActive(false); // instance.errorLogButton.gameObject.SetActive(false); if (progress >= 0) { instance.dialogProgress.gameObject.SetActive(true); instance.dialogProgress.value = progress; } instance.messagePanel.SetActive(true); } public static void SetLoadingMessageProgress(float progress) { if (IsShowingDialog) { instance.dialogProgress.gameObject.SetActive(true); instance.dialogProgress.value = progress; } } public static void WindowFullScreen() { if (!Screen.fullScreen) { // Set the resolution to the display's current resolution Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen); Screen.fullScreen = true; PersistentDataManager.gameSettings.isFullscreen = true; } else { Screen.SetResolution(1280, 720, FullScreenMode.Windowed); Screen.fullScreen = false; PersistentDataManager.gameSettings.isFullscreen = false; } } public static void ChangeScreenSize() { FullScreenMode mode = Screen.fullScreenMode; if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1) { Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode); PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth; PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight; PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1; } else { Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode); PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width; PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height; PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex; } } public static void ResetGameRenderTexture() { // keep 16:9 aspect ratio int width = Screen.width; int height = Screen.height; if (width / 16f > height / 9f) { width = (int)(height / 9f * 16f); } else { height = (int)(width / 16f * 9f); } GameRenderTexture.Release(); GameRenderTexture.width = width; GameRenderTexture.height = height; GameRenderTexture.Create(); OverlayRenderTexture.Release(); OverlayRenderTexture.width = (int)(width * 1.5f); OverlayRenderTexture.height = (int)(height * 1.5f); OverlayRenderTexture.Create(); } public static void ChangeMasterVolume(float value) { MasterVolume = value; AudioListener.volume = MasterVolume; } public static void ChangeAudioSettings(int dspSize, int sampleRate) { // don't reset audio if no changes are done AudioConfiguration config = AudioSettings.GetConfiguration(); if (dspSize == config.dspBufferSize && sampleRate == config.sampleRate) return; currentDspSize = dspSize; currentSampleRate = sampleRate; config.dspBufferSize = currentDspSize; config.sampleRate = currentSampleRate; AudioSettings.Reset(config); PersistentDataManager.gameSettings.dspSize = currentDspSize; PersistentDataManager.gameSettings.sampleRate = currentSampleRate; } public static void UpdateDiscordStatus(string details, bool editor = false, bool updateTime = false) { if (discordDuringTesting || !Application.isEditor) { if (PersistentDataManager.gameSettings.discordRPCEnable) { DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime); Debug.Log("Discord status updated"); } } } void OnApplicationQuit() { Debug.Log("Disconnecting JoyShocks..."); PlayerInput.CleanUp(); Debug.Log("Clearing RIQ Cache..."); Jukebox.RiqFileHandler.ClearCache(); } } }