using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("fireworks", "Fireworks \n[WIP]", "000000", false, false, new List() { }); } } } namespace HeavenStudio.Games { using Scripts_Fireworks; public class Fireworks : Minigame { // Start is called before the first frame update void Awake() { } // Update is called once per frame void Update() { } } }