using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoForAPerfect : MonoBehaviour { public static GoForAPerfect instance { get; set; } private Animator pAnim; private bool active = false; public bool perfect; private void Awake() { instance = this; } private void Start() { pAnim = transform.GetChild(0).GetChild(0).GetComponent(); perfect = true; } public void Hit() { if (!active) return; pAnim.Play("PerfectIcon_Hit", 0, 0); } public void Miss() { if (!active) return; perfect = false; GameProfiler.instance.perfect = false; transform.GetChild(0).GetChild(1).gameObject.SetActive(false); this.GetComponent().Play("GoForAPerfect_Miss"); Jukebox.PlayOneShot("perfectMiss"); } public void Enable() { SetActive(); transform.GetChild(0).gameObject.SetActive(true); } public void Disable() { SetInactive(); transform.GetChild(0).gameObject.SetActive(false); } public void SetActive() { active = true; } public void SetInactive() { active = false; } }