using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameProfiler : MonoBehaviour { public float score = 0; public int totalHits = 0; public bool perfect = false; public static GameProfiler instance { get; set; } private void Awake() { instance = this; DontDestroyOnLoad(this.gameObject); } private void Start() { perfect = true; } public void IncreaseScore() { totalHits++; score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); } public float GetPercent(float value, float totalValue) { return (value / totalValue) * 100; } }