using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using TMPro; using RhythmHeavenMania.Common; namespace RhythmHeavenMania.Deprecated { public class Tooltip : MonoBehaviour { public static Tooltip instance { get; private set; } private void Awake() { instance = this; } public void OnEnter(string tooltipText) { this.GetComponent().enabled = true; this.transform.GetChild(0).GetComponent().text = tooltipText; this.transform.GetChild(0).gameObject.SetActive(true); } public void OnExit() { this.GetComponent().enabled = false; this.transform.GetChild(0).gameObject.SetActive(false); } public void AddTooltip(GameObject g, string tooltipText) { EventTrigger et = g.AddComponent(); EventTrigger.Entry pointerEnter = new EventTrigger.Entry(); pointerEnter.eventID = EventTriggerType.PointerEnter; pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText); }); EventTrigger.Entry pointerExit = new EventTrigger.Entry(); pointerExit.eventID = EventTriggerType.PointerExit; pointerExit.callback.AddListener((data) => { OnExit(); }); et.triggers.Add(pointerEnter); et.triggers.Add(pointerExit); } } }