using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlRocketLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("launch party", "Launch Party \n[WIP]", "184CAA", false, false, new List()
{
});
}
}
}
namespace HeavenStudio.Games
{
// using Scripts_LaunchParty;
public class LaunchParty : Minigame
{
// Start is called before the first frame update
void Awake()
{
}
// Update is called once per frame
void Update()
{
}
}
}