// Amplify Color - Advanced Color Grading for Unity // Copyright (c) Amplify Creations, Lda Shader "Hidden/Amplify Color/BlendCache" { Properties { _MainTex ( "Base (RGB)", Any ) = "" {} _RgbTex ( "LUT (RGB)", 2D ) = "" {} _LerpRgbTex ( "LerpRGB (RGB)", 2D ) = "" {} } Subshader { ZTest Always Cull Off ZWrite Off Blend Off Fog { Mode off } Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "Common.cginc" float4 frag( v2f i ) : SV_Target { float4 lut1 = tex2D( _RgbTex, i.uv01.xy ); float4 lut2 = tex2D( _LerpRgbTex, i.uv01.xy ); return lerp( lut1, lut2, _LerpAmount ); } ENDCG } } Fallback Off }