using UnityEngine; namespace HeavenStudio.Games.Scripts_Spaceball { public class Alien : MonoBehaviour { private Animator anim; private float showBeat = 0; private bool isShowing = false; private bool isHiding = false; const string IdleAnim = "AlienIdle"; const string SwingAnim = "AlienSwing"; const string ShowAnim = "AlienShow"; private void Awake() { anim = GetComponent(); anim.Play(IdleAnim, 0, 0); } private void Update() { if (Conductor.instance.isPlaying && !isShowing && !isHiding) { anim.Play(SwingAnim, 0, Conductor.instance.GetLoopPositionFromBeat(0, 1f)); anim.speed = 0; } else if (!Conductor.instance.isPlaying && !isHiding) { anim.Play(IdleAnim, 0, 0); } if (isShowing) { float normalizedBeat = Conductor.instance.GetPositionFromBeat(showBeat, 1f); if (!isHiding) anim.Play(ShowAnim, 0, normalizedBeat); anim.speed = 0; if (normalizedBeat >= 2) { isShowing = false; } } } public void Show(float showBeat, bool hide) { isShowing = true; this.showBeat = showBeat; isHiding = hide; if (hide) anim.Play("AlienHide", 0, 0); } } }