//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing; namespace XPostProcessing { [PostProcessEditor(typeof(GlitchScanLineJitter))] public sealed class GlitchScanLineJitterEditor : PostProcessEffectEditor { SerializedParameterOverride JitterDirection; SerializedParameterOverride JitterIndensity; SerializedParameterOverride intervalType; SerializedParameterOverride frequency; public override void OnEnable() { JitterDirection = FindParameterOverride(x => x.JitterDirection); JitterIndensity = FindParameterOverride(x => x.JitterIndensity); intervalType = FindParameterOverride(x => x.intervalType); frequency = FindParameterOverride(x => x.frequency); } public override string GetDisplayTitle() { return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle(); } public override void OnInspectorGUI() { EditorUtilities.DrawHeaderLabel("Jitter Direction"); PropertyField(JitterDirection); EditorUtilities.DrawHeaderLabel("Interval Frequency"); PropertyField(intervalType); PropertyField(frequency); EditorUtilities.DrawHeaderLabel("Jitter Property"); PropertyField(JitterIndensity); } } }