using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania { public class PlayerInput { public static bool Pressed() { return (Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0)); } public static bool Pressing() { return (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0)); } } }