using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScrollForTap : MonoBehaviour { public float scrollSpeedX; public float scrollSpeedY; Vector3 startPos; public float lengthX; public float lengthY = 43.20976f; private void Start() { startPos = transform.localPosition; UpdatePos(); } private void Update() { UpdatePos(); } private void UpdatePos() { float newPosX = Mathf.Repeat(Time.time * scrollSpeedX, lengthX); float newPosY = Mathf.Repeat(Time.time * scrollSpeedY, lengthY); transform.localPosition = startPos + new Vector3(1 * newPosX, 1 * newPosY); } }