using HeavenStudio.Util; using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using UnityEngine.Rendering; //don't ask namespace HeavenStudio.Games.Loaders { using static Minigames; public static class NtrIdolLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List() { new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e["type"], e["type2"]); }, resizable = true, parameters = new List() { new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"), new Param("type2", FanClub.IdolBopType.None, "Bop target (Auto)", "Who to make auto bop"), } }, new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); }, defaultLength = 8, parameters = new List() { new Param("toggle", false, "Disable call", "Disable the idol's call") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);}, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); } }, new GameAction("I suppose", "I Suppose!") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]); }, defaultLength = 6, parameters = new List() { new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), new Param("toggle", false, "Disable call", "Disable the idol's call"), new Param("alt", false, "Alternate cue", "Use an alternate cue") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);}, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], 0, e["type"], e["alt"]); } }, new GameAction("double clap", "Double Clap") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e["toggle"]); }, defaultLength = 4, parameters = new List() { new Param("toggle", false, "Disable call", "Disable the call") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); }, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); } }, new GameAction("play idol animation", "Idol Coreography") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); }, resizable = true, parameters = new List() { new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play"), new Param("who", FanClub.IdolType.All, "Target Idol", "Target to play the animation on") } }, new GameAction("play stage animation", "Stage Coreography") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); }, resizable = true, parameters = new List() { new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play") } }, new GameAction("friend walk", "Backup Dancers Entrance") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.DancerTravel(e.beat, e.length, e["exit"], e["instant"]); }, defaultLength = 16f, resizable = true, parameters = new List() { new Param("exit", false, "Exit", "Backup dancers exit instead"), new Param("instant", false, "Instant Travel", "Backup dancers instantly finish their travel"), } }, new GameAction("set performance type", "Coreography Type") { function = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]);}, defaultLength = 0.5f, parameters = new List() { new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]); } }, new GameAction("finish", "Applause") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.FinalCheer(e.beat); }, }, }, new List() {"ntr", "normal"}, "ntridol", "jp", new List() {"jp"} ); } } } namespace HeavenStudio.Games { using Scripts_FanClub; public class FanClub : Minigame { public enum IdolBopType { Both, Idol, Spectators, None } public enum IdolAnimations { Bop, PeaceVocal, Peace, Clap, Call, Response, Jump, BigCall, Squat, Wink, Dab, None } public enum KamoneResponseType { Through, Jump, ThroughFast, JumpFast, } public enum StageAnimations { Reset, Flash, Spot } public enum IdolPerformanceType { Normal, Arrange, // Tour(this one is fan made so ?) } public enum IdolType { All, Idol, LeftDancer, RightDancer } // userdata here [Header("Animators")] //stage [SerializeField] Animator StageAnimator; [Header("Objects")] // our girl [SerializeField] GameObject Arisa; [SerializeField] GameObject ArisaRootMotion; [SerializeField] GameObject ArisaShadow; // spectators [SerializeField] GameObject spectator; [SerializeField] GameObject spectatorAnchor; // backup dancers [SerializeField] NtrIdolAmie Blue; [SerializeField] NtrIdolAmie Orange; [Header("References")] [SerializeField] Material spectatorMat; // end userdata public bool JudgementPaused { get => noJudgement; } public bool JudgementInputPaused { get => noJudgementInput; set => noJudgementInput = value;} //arisa's animation controller private Animator idolAnimator; // blue's animation controller private Animator backupRAnimator; // orange's animation controller private Animator backupLAnimator; //spectators private NtrIdolFan Player; private List Spectators; //bop-type animations private GameEvent bop = new GameEvent(); private GameEvent specBop = new GameEvent(); private GameEvent noBop = new GameEvent(); private GameEvent noResponse = new GameEvent(); private GameEvent noCall = new GameEvent(); private GameEvent noSpecBop = new GameEvent(); private double idolJumpStartTime = double.MinValue; private static int performanceType = (int) IdolPerformanceType.Normal; private bool responseToggle = false; private static double wantHais = double.MinValue; private static double wantKamone = double.MinValue; private static int wantKamoneType = (int) KamoneResponseType.Through; private static bool wantKamoneAlt = false; private static double wantBigReady = double.MinValue; private bool hasJumped = false; private bool goBopIdol = true; private bool goBopSpec = true; private bool noJudgement = false; private bool noJudgementInput = false; //game scene public static FanClub instance; const int FAN_COUNT = 12; const float RADIUS = 1.5f; private void Awake() { instance = this; Spectators = new List(); idolAnimator = Arisa.GetComponent(); backupRAnimator = Blue.GetComponent(); backupLAnimator = Orange.GetComponent(); // procedurally spawning the spectators // from middle of viewport: // |========A========| // f==f==f==0==p==f==f // f==f==f==0==0==f==f==f //spawn 12, the 4th is our player (idx 3) Vector3 origin = spectatorAnchor.transform.localPosition; int sortOrigin = spectatorAnchor.GetComponent().sortingOrder; Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 3; for (int i = 0; i < FAN_COUNT; i++) { GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent); NtrIdolFan fan = mobj.GetComponent(); mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); mobj.GetComponent().sortingOrder = i + sortOrigin; if (i == 3) { Player = fan; Player.player = true; } Spectators.Add(mobj); //prepare spawn point of next spectator spawnPos.x += RADIUS * 2; if (i == 2) spawnPos.x += RADIUS * 2; if (i == 8) spawnPos.x += RADIUS * 4; if (i == 5) { spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 4 - RADIUS; spawnPos.y -= RADIUS; // spawnPos.z -= RADIUS/4; } } if (performanceType != (int) IdolPerformanceType.Normal) { idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); } ToSpot(); noJudgement = false; noJudgementInput = false; } private void Start() { Blue.Init(); Orange.Init(); var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" }); foreach (var e in amieWalkEvts) { if (e.beat <= Conductor.instance.songPositionInBeatsAsDouble) { DancerTravel(e.beat, e.length, e["exit"], e["instant"]); } } FanClub.SetPerformanceType((int) IdolPerformanceType.Normal); var choreoTypeEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "set performance type" }); foreach (var e in choreoTypeEvts) { if (e.beat <= Conductor.instance.songPositionInBeatsAsDouble) { FanClub.SetPerformanceType(e["type"]); } } } public static string GetPerformanceSuffix() { switch (performanceType) { case (int) IdolPerformanceType.Arrange: return "Arrange"; default: return ""; } } public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal) { performanceType = type; if (GameManager.instance.currentGame == "fanClub") { FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); } } public override void OnGameSwitch(double beat) { if (wantHais != double.MinValue) { ContinueHais(wantHais); wantHais = double.MinValue; } if (wantKamone != double.MinValue) { ContinueKamone(wantKamone, 0, wantKamoneType, wantKamoneAlt); wantKamone = double.MinValue; } if (wantBigReady != double.MinValue) { ContinueBigReady(wantBigReady); wantBigReady = double.MinValue; } } private void Update() { var cond = Conductor.instance; if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (goBopIdol) { if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length)) { idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); } } } if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1)) { if (goBopSpec) { if (!(cond.songPositionInBeatsAsDouble >= noSpecBop.startBeat && cond.songPositionInBeatsAsDouble < noSpecBop.startBeat + noSpecBop.length)) BopAll(); } } //idol jumping physics float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f); float IDOL_SHADOW_SCALE = 1.18f; if (cond.songPositionInBeatsAsDouble >= idolJumpStartTime && cond.songPositionInBeatsAsDouble < idolJumpStartTime + 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f); ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); } else { idolJumpStartTime = double.MinValue; ArisaRootMotion.transform.localPosition = new Vector3(0, 0); ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f); } } public void Bop(double beat, float length, int target = (int) IdolBopType.Both, int targetAuto = (int)IdolBopType.Both) { goBopIdol = targetAuto == (int)IdolBopType.Both || targetAuto == (int)IdolBopType.Idol; goBopSpec = targetAuto == (int)IdolBopType.Both || targetAuto == (int)IdolBopType.Spectators; for (int i = 0; i < length; i++) { BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + i, delegate { BopSingle(target); }) }); } } void BopSingle(int target) { switch (target) { case (int)IdolBopType.Idol: idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); break; case (int)IdolBopType.Spectators: BopAll(); break; case (int)IdolBopType.Both: idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); BopAll(); break; default: break; } } private void DisableBop(double beat, float length) { noBop.length = length; noBop.startBeat = beat; } private void DisableResponse(double beat, float length) { noResponse.length = length; noResponse.startBeat = beat; } private void DisableCall(double beat, float length) { noCall.length = length; noCall.startBeat = beat; } private void DisableSpecBop(double beat, float length) { double bt = Conductor.instance.songPositionInBeatsAsDouble; if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length) { double thisStToNextSt = beat - noSpecBop.startBeat; double newLen = thisStToNextSt + length; if (newLen > noSpecBop.length) noSpecBop.length = (float)thisStToNextSt + length; } else { noSpecBop.length = length; noSpecBop.startBeat = beat; } } public void PlayAnim(double beat, float length, int type, int who) { idolJumpStartTime = double.MinValue; DisableResponse(beat, length + 0.5f); DisableBop(beat, length + 0.5f); DisableCall(beat, length + 0.5f); if (who is (int)IdolType.All or (int)IdolType.LeftDancer) Orange.PlayAnim(beat, length, type); if (who is (int)IdolType.All or (int)IdolType.RightDancer) Blue.PlayAnim(beat, length, type); if (who is (int)IdolType.All or (int)IdolType.Idol) { switch (type) { case (int)IdolAnimations.Bop: idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0); break; case (int)IdolAnimations.PeaceVocal: idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); break; case (int)IdolAnimations.Peace: idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); break; case (int)IdolAnimations.Clap: idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); break; case (int)IdolAnimations.Call: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int)IdolAnimations.Response: idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0); break; case (int)IdolAnimations.Jump: DoIdolJump(beat, length); break; case (int)IdolAnimations.BigCall: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int)IdolAnimations.Squat: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int)IdolAnimations.Wink: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int)IdolAnimations.Dab: idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0); SoundByte.PlayOneShotGame("fanClub/arisa_dab"); break; default: break; } } } public void PlayAnimStage(double beat, int type) { switch (type) { case (int) StageAnimations.Reset: StageAnimator.Play("Bg", -1, 0); ToSpot(); break; case (int) StageAnimations.Flash: StageAnimator.Play("Bg_Light", -1, 0); ToSpot(); break; case (int) StageAnimations.Spot: StageAnimator.Play("Bg_Spot", -1, 0); ToSpot(false); break; } } public void ToSpot(bool unspot = true) { Arisa.GetComponent().ToSpot(unspot); Blue.ToSpot(unspot); Orange.ToSpot(unspot); if (unspot) spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1)); else spectatorMat.SetColor("_Color", new Color(117/255f, 177/255f, 209/255f, 1)); } private void DoIdolJump(double beat, float length = 3f) { DisableBop(beat, length); DisableResponse(beat, length); idolJumpStartTime = beat; //play anim BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolLand" + GetPerformanceSuffix(), -1, 0); }), }); } private void DoIdolClaps() { if (!responseToggle) { if (!(Conductor.instance.songPositionInBeatsAsDouble >= noResponse.startBeat && Conductor.instance.songPositionInBeatsAsDouble < noResponse.startBeat + noResponse.length)) { idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); Blue.PlayAnimState("Crap"); Orange.PlayAnimState("Crap"); } } } private void DoIdolPeace(bool sync = true) { if (!(Conductor.instance.songPositionInBeatsAsDouble >= noCall.startBeat && Conductor.instance.songPositionInBeatsAsDouble < noCall.startBeat + noCall.length)) { if (sync) idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); else idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); Blue.PlayAnimState("Peace"); Orange.PlayAnimState("Peace"); } } private void DoIdolResponse() { if (responseToggle) { if (!(Conductor.instance.songPositionInBeatsAsDouble >= noResponse.startBeat && Conductor.instance.songPositionInBeatsAsDouble < noResponse.startBeat + noResponse.length)) idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0); } } private void DoIdolCall(int part = 0, bool big = false) { if (!(Conductor.instance.songPositionInBeatsAsDouble >= noCall.startBeat && Conductor.instance.songPositionInBeatsAsDouble < noCall.startBeat + noCall.length)) { if (big) { idolAnimator.Play("IdolBigCall" + part + GetPerformanceSuffix(), -1, 0); } else { idolAnimator.Play("IdolCall" + part + GetPerformanceSuffix(), -1, 0); } } } const float HAIS_LENGTH = 4.5f; public void CallHai(double beat, bool noSound = false, int type = 0) { responseToggle = false; DisableBop(beat, 8f); Prepare(beat + 3f); Prepare(beat + 4f); Prepare(beat + 5f); Prepare(beat + 6f); BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { DoIdolPeace();}), new BeatAction.Action(beat + 1f, delegate { DoIdolPeace();}), new BeatAction.Action(beat + 2f, delegate { DoIdolPeace();}), new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}), new BeatAction.Action(beat + 3f, delegate { DoIdolPeace(false); PlayPrepare(); }), new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}), new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}), new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}), new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}), }); PlaySoundSequence("fanClub", "crowd_hai", beat + 4f); } public static void WarnHai(double beat, bool noSound = false, int type = 0) { wantHais = beat; } public static void HaiSound(double beat, bool noSound = false, int type = 0) { if (noSound) return; PlaySoundSequence("fanClub", "arisa_hai", beat); } public void ContinueHais(double beat, int type = 0) { CallHai(beat, true, type); } const float CALL_LENGTH = 2.5f; public void CallKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) { bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast); bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast); DisableResponse(beat, 2f); responseToggle = true; DisableBop(beat, (doJump) ? 6.25f : 5.25f); DisableSpecBop(beat + 0.5f, 6f); Prepare(beat + 1f, 3); Prepare(beat + 2.5f); Prepare(beat + 3f, 2); Prepare(beat + 4f, 1); BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { DoIdolCall(0, isBig); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), new BeatAction.Action(beat + (isBig ? 1f : 0.75f), delegate { DoIdolCall(1, isBig); }), new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }), new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); if (doJump) { DoIdolJump(beat + 5f); Blue.DoIdolJump(beat + 5f); Orange.DoIdolJump(beat + 5f); } else { DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); } }), }); PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f); } public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) { wantKamone = beat; wantKamoneType = responseType; wantKamoneAlt = alt; } public static void KamoneSound(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) { if (noSound) return; if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast) { PlaySoundSequence("fanClub", alt ? "arisa_iina_fast" : "arisa_kamone_fast", beat); } else { PlaySoundSequence("fanClub", alt ? "arisa_iina" : "arisa_kamone", beat); } } public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) { CallKamone(beat, true, type, responseType, alt); } const float BIGCALL_LENGTH = 2.75f; public void CallBigReady(double beat, bool noSound = false) { Prepare(beat + 1.5f); Prepare(beat + 2f); DisableSpecBop(beat, 3.75f); PlayAnimationAll("FanBigReady", onlyOverrideBop: true); BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }), new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }), new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}), new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}), }); } public static void WarnBigReady(double beat, bool noSound = false) { wantBigReady = beat; } public static void BigReadySound(double beat, bool noSound = false) { if (noSound) return; PlaySoundSequence("fanClub", "crowd_big_ready", beat); } public void ContinueBigReady(double beat) { CallBigReady(beat, true); } public void Prepare(double beat, int type = 0) { Player.AddHit(beat, type); } private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3 && noPlayer) continue; if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) { if (onlyOverrideBop) { string clipName = Spectators[i].GetComponent().GetCurrentAnimatorClipInfo(0)[0].clip.name; if (clipName == "FanBeat" || clipName == "NoPose") Spectators[i].GetComponent().Play(anim, -1, 0); } continue; } Spectators[i].GetComponent().Play(anim, -1, 0); } } private void BopAll(bool noPlayer = false, bool doForced = false) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3 && noPlayer) continue; string clipName = Spectators[i].GetComponent().GetCurrentAnimatorClipInfo(0)[0].clip.name; if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) { if (clipName == "FanBeat" || clipName == "NoPose") Spectators[i].GetComponent().Bop(); continue; } Spectators[i].GetComponent().Bop(); } } private void PlayPrepare() { for (int i = 0; i < Spectators.Count; i++) { if (Spectators[i].GetComponent().IsJumping()) continue; Spectators[i].GetComponent().Play("FanPrepare", -1, 0); } } private void PlayOneClap(double beat, int who = -1) { if (who != -1) { if (who == 3) { if (GameManager.instance.autoplay) { Player.ClapStart(true, false, 0.1f); } return; } // Jukebox.PlayOneShotGame("fanClub/play_clap", volume: 0.08f); SoundByte.PlayOneShotGame("fanClub/crap_impact", pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.1f); BeatAction.New(Spectators[who], new List() { new BeatAction.Action(beat, delegate { Spectators[who].GetComponent().Play("FanClap", -1, 0); }), new BeatAction.Action(beat + 0.1f, delegate { Spectators[who].GetComponent().Play("FanFree", -1, 0); }), }); } else { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}), }); } } private void PlayLongClap(double beat) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true, true);}), }); } private void PlayChargeClap(double beat) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}), }); } private void StartJump(int idx, double beat) { Spectators[idx].GetComponent().jumpStartTime = beat; BeatAction.New(Spectators[idx], new List() { new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent().Play("FanJump", -1, 0);}), new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent().Play("FanPrepare", -1, 0);}), }); } private void PlayJump(double beat) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3) continue; StartJump(i, beat); } } public void AngerOnMiss() { for (int i = 0; i <= 5; i++) { if (i == 3) continue; Spectators[i].GetComponent().MakeAngry(i > 3); } } public void DancerTravel(double beat, float length, bool exit, bool instant) { if (instant) { Blue.FinishEntrance(exit); Orange.FinishEntrance(exit); } else { Blue.StartEntrance(beat, length, exit); Orange.StartEntrance(beat, length, exit); } } public void FinalCheer(double beat) { if (noJudgement) return; noJudgement = true; noJudgementInput = false; goBopSpec = false; // recreation of sub61 BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { StartClapLoop(beat, 1);}), new BeatAction.Action(beat + (2f/3f), delegate { StartClapLoop(beat + (2f/3f), 0);}), new BeatAction.Action(beat + (2f/3f), delegate { StartClapLoop(beat + (2f/3f), 3);}), new BeatAction.Action(beat + (2f/3f) + 0.25f, delegate { StartClapLoop(beat + (2f/3f) + 0.25f, 6);}), new BeatAction.Action(beat + (2f/3f) + 0.25f, delegate { StartClapLoop(beat + (2f/3f) + 0.25f, 8);}), new BeatAction.Action(beat + (2f/3f) + 0.5f, delegate { StartClapLoop(beat + (2f/3f) + 0.5f, 7);}), new BeatAction.Action(beat + (2f/3f) + 0.5f, delegate { StartClapLoop(beat + (2f/3f) + 0.5f, 4);}), new BeatAction.Action(beat + 1.5f, delegate { StartClapLoop(beat + 1.5f, 2);}), new BeatAction.Action(beat + 1.5f, delegate { StartClapLoop(beat + 1.5f, 11);}), new BeatAction.Action(beat + 1.5f + (1f/3f), delegate { StartClapLoop(beat + 1.5f + (1f/3f), 5);}), new BeatAction.Action(beat + 1.5f + (1f/3f), delegate { StartClapLoop(beat + 1.5f + (1f/3f), 10);}), new BeatAction.Action(beat + 2f + (1f/3f), delegate { StartClapLoop(beat + 2f + (1f/3f), 9);}), // 0x113 new BeatAction.Action(beat + 6f , delegate { CheckApplause();}), }); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/play_jump", beat, pitch: 1f, volume: 0.6f), new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f), pitch: 0.98f, volume: 0.5f), new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f) + 0.25f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f) + 0.5f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), new MultiSound.Sound("fanClub/play_jump", beat + 1.5f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), new MultiSound.Sound("fanClub/play_jump", beat + 1.5f + (1f/3f), pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), new MultiSound.Sound("fanClub/play_jump", beat + 2f + (1f/3f), pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), }); } void StartClapLoop(double beat, int who) { BeatAction.New(Spectators[who], new List() { new BeatAction.Action(beat, delegate { PlayOneClap(beat, who); }), new BeatAction.Action(beat + 0.5f, delegate { StartClapLoop(beat + 0.5f, who); }), }); } void CheckApplause() { if (!noJudgementInput) { AngerOnMiss(); // fuck you FanClub.instance.ScoreMiss(69); } } } }