using UnityEditor; using UnityEditor.UI; using UnityEngine; using HeavenStudio; namespace HeavenStudio.Editor { [CustomEditor(typeof(TempoFinderButton))] public class TempoFinderButtonEditor : ButtonEditor { public override void OnInspectorGUI() { TempoFinderButton targetButton = (TempoFinderButton)target; targetButton.tempoFinder = (TempoFinder)EditorGUILayout.ObjectField("Tempo Finder", targetButton.tempoFinder, typeof(TempoFinder), true); base.OnInspectorGUI(); } } }