using System; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; using HeavenStudio.InputSystem; using Jukebox; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class CtrLumBEARjackLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("lumbearjack", "LumBEARjack", "ffffff", false, false, new List() { new("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.Bop(e.beat, e.length, (LumBEARjack.WhoBops)e["bop"]); }, resizable = true, parameters = new() { new("bop", LumBEARjack.WhoBops.Both, "Bop"), new("auto", LumBEARjack.WhoBops.None, "Bop (Auto)") } }, new("small", "Small Object") { preFunction = delegate { var e = eventCaller.currentEntity; if (!e["sound"]) return; LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]); }, function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]); }, defaultLength = 3, parameters = new() { new("type", LumBEARjack.SmallType.log, "Type", "", new() { new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" }) }), new("sound", true, "Cue Sound"), new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"), new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), new("bomb", true, "Bomb") } }, new("big", "Big Object") { preFunction = delegate { var e = eventCaller.currentEntity; if (!e["sound"]) return; LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]); }, function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]); }, defaultLength = 4, parameters = new() { new("type", LumBEARjack.BigType.log, "Type"), new("sound", true, "Cue Sound"), new("cat", LumBEARjack.CatPutChoice.Alternate, "Side") } }, new("huge", "Huge Object") { preFunction = delegate { var e = eventCaller.currentEntity; if (!e["sound"]) return; LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]); }, function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]); }, defaultLength = 6, parameters = new() { new("type", LumBEARjack.HugeType.log, "Type", "", new() { new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" }) }), new("sound", true, "Cue Sound"), new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), new("zoom", true, "Zoom-In"), new("baby", true, "Baby"), new("pBaby", true, "Persist Baby") } }, new("cats", "Cats Presence") { resizable = true, parameters = new() { new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"), new("bg", new EntityTypes.Integer(0, 12), "Background Cats"), new("instant", false, "Instant"), new("dance", true, "Dance") } }, new("sigh", "Rest") { function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.RestBear(e["instant"], (LumBEARjack.RestSoundChoice)e["sound"]); }, defaultLength = 3, parameters = new() { new("instant", false, "Instant"), new("sound", LumBEARjack.RestSoundChoice.Random, "Sound") } }, new("snow", "Snow") { function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.SetSnow(e["on"], e["instant"], e["wS"], e["pS"]); }, defaultLength = 0.5f, parameters = new() { new("on", true, "Visible"), new("instant", false, "Instant"), new("pS", new EntityTypes.Float(30f, 200f, 30f), "Particle Strength"), new("wS", new EntityTypes.Float(-25f, 25f, 1f), "Wind Strength") } }, // Stretchable Objects new("smallS", "Small Object (Stretchable)") { preFunction = delegate { var e = eventCaller.currentEntity; if (!e["sound"]) return; LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]); }, function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]); }, defaultLength = 3, parameters = new() { new("type", LumBEARjack.SmallType.log, "Type", "", new() { new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" }) }), new("sound", true, "Cue Sound"), new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"), new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), new("bomb", true, "Bomb") }, resizable = true }, new("bigS", "Big Object (Stretchable)") { preFunction = delegate { var e = eventCaller.currentEntity; if (!e["sound"]) return; LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]); }, function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]); }, defaultLength = 4, parameters = new() { new("type", LumBEARjack.BigType.log, "Type"), new("sound", true, "Cue Sound"), new("cat", LumBEARjack.CatPutChoice.Alternate, "Side") }, resizable = true }, new("hugeS", "Huge Object (Stretchable)") { preFunction = delegate { var e = eventCaller.currentEntity; if (!e["sound"]) return; LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]); }, function = delegate { var e = eventCaller.currentEntity; LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]); }, defaultLength = 6, parameters = new() { new("type", LumBEARjack.HugeType.log, "Type", "", new() { new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" }) }), new("sound", true, "Cue Sound"), new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), new("zoom", true, "Zoom-In"), new("baby", true, "Baby"), new("pBaby", true, "Persist Baby") }, resizable = true }, } ); } } } namespace HeavenStudio.Games { using HeavenStudio.Games.Scripts_LumBEARjack; public class LumBEARjack : Minigame { public enum RestSoundChoice { Random, restA, restB, NoSound } public enum SmallType { log, can, bat, broom, barrel, book } public enum BigType { log, bigBall } public enum HugeType { log, freezer, peach } public enum WhoBops { Both = 0, Bear = 1, Cats = 2, None = 3 } public enum HuhChoice { ObjectSpecific, Off, On } public enum CatPutChoice { Alternate, Right, Left } public enum MainCatChoice { Right, Left, Both } [Header("Components")] [SerializeField] private LBJBear _bear; [SerializeField] private LBJBaby _baby; [SerializeField] private LBJSmallObject _smallObjectPrefab; [SerializeField] private LBJBigObject _bigObjectPrefab; [SerializeField] private LBJHugeObject _hugeObjectPrefab; [SerializeField] private Transform _cutObjectHolder; [SerializeField] private Animator _catRight; [SerializeField] private LBJCatMove _catRightMove; [SerializeField] private GameObject[] _catRightObjectsSmall = new GameObject[4]; [SerializeField] private GameObject[] _catRightObjectsBig = new GameObject[1]; [SerializeField] private GameObject[] _catRightObjectsHuge = new GameObject[3]; [SerializeField] private Animator _catLeft; [SerializeField] private LBJCatMove _catLeftMove; [SerializeField] private GameObject[] _catLeftObjectsSmall = new GameObject[4]; [SerializeField] private GameObject[] _catLeftObjectsBig = new GameObject[1]; [SerializeField] private GameObject[] _catLeftObjectsHuge = new GameObject[3]; [SerializeField] private Transform _particleHitPoint; [SerializeField] private Transform _particleCutPoint; [SerializeField] private LBJBGCat[] _bgCats = new LBJBGCat[12]; [SerializeField] private LBJMissObject _missObjectRef; [SerializeField] private LBJBomb _bombRef; [Header("Particles")] [SerializeField] private ParticleSystem _smallLogCutParticle; [SerializeField] private ParticleSystem _canCutParticle; [SerializeField] private ParticleSystem _batCutParticle; [SerializeField] private ParticleSystem _broomCutParticle; [SerializeField] private ParticleSystem _barrelCutParticle; [SerializeField] private ParticleSystem _bookCutParticle; [SerializeField] private ParticleSystem _bigLogHitParticle; [SerializeField] private ParticleSystem _bigLogCutParticle; [SerializeField] private ParticleSystem _bigBallCutParticle; [SerializeField] private ParticleSystem _hugeLogHitParticle; [SerializeField] private ParticleSystem _hugeLogCutParticle; [SerializeField] private ParticleSystem _freezerChipParticle; [SerializeField] private ParticleSystem _freezerBreakParticle; [SerializeField] private ParticleSystem _peachHitParticle; [SerializeField] private ParticleSystem _peachCutParticle; [Header("Snow")] [SerializeField] private ParticleSystem _snowParticle; [SerializeField] private WindZone _wind; [Header("Parameters")] [SerializeField] private double _catAnimationOffsetStart = -0.5; [SerializeField] private double _catAnimationOffsetEnd = 0.5; private int _babyIndex = 0; private List _bearNoBopBeats = new(); private Dictionary _catPuts = new(); private Dictionary _mainCatPresences = new(); private MainCatChoice _startMainCat = MainCatChoice.Right; private Dictionary _bgCatPresences = new(); public static LumBEARjack instance; private void Awake() { instance = this; SetupBopRegion("lumbearjack", "bop", "auto", false); DisableAllCatRightObjects(); DisableAllCatLeftObjects(); } #region Update private void Update() { if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { _bear.SwingWhiff(); } } #endregion #region Spawn Objects public void SpawnSmallObject(double beat, double length, SmallType type, HuhChoice huh, CatPutChoice cat, bool bomb, double startUpBeat = -1) { BeatAction.New(this, new() { new(beat + (length / 3), delegate { LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder); spawnedObject.Init(_bear, beat, length, type, huh, ShouldBeRight(beat, cat), bomb, startUpBeat); }) }); } public void SpawnBigObject(double beat, double length, BigType type, CatPutChoice cat, double startUpBeat = -1) { BeatAction.New(this, new() { new(beat + (length / 4), delegate { LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder); spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), startUpBeat); }) }); } public void SpawnHugeObject(double beat, double length, HugeType type, CatPutChoice cat, bool zoom, bool baby, double startUpBeat = -1) { BeatAction.New(this, new() { new(beat + (length / 6), delegate { LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder); spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), zoom, baby, startUpBeat); }) }); } private bool ShouldBeRight(double beat, CatPutChoice cat) { switch (cat) { case CatPutChoice.Alternate: bool right = _startMainCat != MainCatChoice.Left; bool first = true; foreach (var e in _catPuts) { if (e.Key > beat) break; switch (e.Value) { case CatPutChoice.Alternate: if (!first) right = !right; if (CatPresenceAtBeat(beat) != MainCatChoice.Both) right = CatPresenceAtBeat(beat) != MainCatChoice.Left; break; case CatPutChoice.Right: right = CatPresenceAtBeat(beat) != MainCatChoice.Left; break; case CatPutChoice.Left: right = CatPresenceAtBeat(beat) == MainCatChoice.Right; break; } first = false; } return right; case CatPutChoice.Left: return CatPresenceAtBeat(beat) == MainCatChoice.Right; default: return CatPresenceAtBeat(beat) != MainCatChoice.Left; } } #endregion #region StartUp Methods public override void OnGameSwitch(double beat) { HandleCatPresence(beat); PersistObjects(beat); HandleBops(beat); HandleCatAnimation(beat); HandleSnow(beat); HandleBaby(beat, false); } public override void OnPlay(double beat) { HandleCatPresence(beat); PersistObjects(beat); HandleBops(beat); HandleCatAnimation(beat); HandleSnow(beat); HandleBaby(beat, true); } private void HandleBaby(double beat, bool onPlay) { var allBaby = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "huge", "hugeS" }).FindAll(x => x["baby"] && (HugeType)x["type"] == HugeType.peach && x.beat + x.length - (x.length / 6) < beat); var lastGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat < beat && x.datamodel.Split(2) == "lumbearjack"); double lastGameSwitchBeat = onPlay ? 0 : beat; if (lastGameSwitch != null) lastGameSwitchBeat = onPlay ? lastGameSwitch.beat : beat; foreach (var e in allBaby) { if (e["pBaby"] || e.beat >= lastGameSwitchBeat) { ActivateBaby(e.beat + e.length - (e.length / 6), e.length / 6); } } } private void HandleSnow(double beat) { var lastSnow = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "snow" }).FindLast(x => x.beat < beat); if (lastSnow != null) { SetSnow(lastSnow["on"], true, lastSnow["wS"], lastSnow["pS"]); } } private void HandleCatPresence(double beat) { List allPresences = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "cats" }); foreach (var e in allPresences) { if (!_bgCatPresences.ContainsKey(e.beat)) _bgCatPresences.Add(e.beat, e["bg"]); if (!_mainCatPresences.ContainsKey(e.beat)) _mainCatPresences.Add(e.beat, (MainCatChoice)e["main"]); } _startMainCat = CatPresenceBeforeBeat(beat); switch (_startMainCat) { case MainCatChoice.Right: ActivateCatVisualPresence(beat, 0, true, true, true); ActivateCatVisualPresence(beat, 0, false, false, true); break; case MainCatChoice.Left: ActivateCatVisualPresence(beat, 0, false, true, true); ActivateCatVisualPresence(beat, 0, true, false, true); break; case MainCatChoice.Both: ActivateCatVisualPresence(beat, 0, true, true, true); ActivateCatVisualPresence(beat, 0, true, false, true); break; } SetBGCats(beat, 0, BGCatPresenceBeforeBeat(beat), BGCatPresenceBeforeBeat(beat), true, true); var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat); List actions = new(); foreach (var e in allPresencesAfterBeat) { double eventBeat = e.beat; double eventLength = e.length; bool instant = e["instant"]; bool dance = e["dance"]; int beforeBG = BGCatPresenceBeforeBeat(e.beat); int atBG = e["bg"]; actions.Add(new(e.beat, delegate { SetBGCats(eventBeat, eventLength, atBG, beforeBG, instant, dance); })); MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat); MainCatChoice atCats = (MainCatChoice)e["main"]; if (beforeCats == atCats) continue; switch (atCats) { case MainCatChoice.Right: actions.Add( new(e.beat, delegate { if (beforeCats == MainCatChoice.Both) { ActivateCatVisualPresence(eventBeat, eventLength, true, true, true); ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant); return; } ActivateCatVisualPresence(eventBeat, eventLength, true, true, instant); ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant); }) ); break; case MainCatChoice.Left: actions.Add( new(e.beat, delegate { if (beforeCats == MainCatChoice.Both) { ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant); ActivateCatVisualPresence(eventBeat, eventLength, true, false, true); return; } ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant); ActivateCatVisualPresence(eventBeat, eventLength, true, false, instant); }) ); break; case MainCatChoice.Both: actions.Add( new(e.beat, delegate { ActivateCatVisualPresence(eventBeat, eventLength, true, true, (beforeCats == MainCatChoice.Right) ? true : instant); ActivateCatVisualPresence(eventBeat, eventLength, true, false, (beforeCats == MainCatChoice.Left) ? true : instant); }) ); break; } } if (actions.Count > 0) BeatAction.New(this, actions); } private void PersistObjects(double beat) { List allEligibleEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); for (int i = 0; i < allEligibleEvents.Count; i++) { var e = allEligibleEvents[i]; switch (e.datamodel.Split(1)) { case "small": case "smallS": SmallObjectSound(e.beat, e.length, (SmallType)e["type"], beat); SpawnSmallObject(e.beat, e.length, (SmallType)e["type"], (HuhChoice)e["huh"], (CatPutChoice)e["cat"], e["bomb"], beat); break; case "big": case "bigS": BigObjectSound(e.beat, e.length, (BigType)e["type"], beat); SpawnBigObject(e.beat, e.length, (BigType)e["type"], (CatPutChoice)e["cat"], beat); break; case "huge": case "hugeS": HugeObjectSound(e.beat, e.length, (HugeType)e["type"], beat); SpawnHugeObject(e.beat, e.length, (HugeType)e["type"], (CatPutChoice)e["cat"], e["zoom"], e["baby"], beat); break; } } } private void HandleBops(double beat) { List allCutEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }); for (int i = 0; i < allCutEvents.Count; i++) { var e = allCutEvents[i]; switch (e.datamodel.Split(1)) { case "small": case "smallS": _bearNoBopBeats.Add(e.beat + (e.length / 3 * 2)); if (((SmallType)e["type"] != SmallType.log || (HuhChoice)e["huh"] == HuhChoice.On) && (HuhChoice)e["huh"] != HuhChoice.Off) { _bearNoBopBeats.Add(e.beat + e.length); _bearNoBopBeats.Add(e.beat + e.length + 1); } break; case "big": case "bigS": _bearNoBopBeats.Add(e.beat + (e.length / 4 * 2)); _bearNoBopBeats.Add(e.beat + (e.length / 4 * 3)); break; case "huge": case "hugeS": _bearNoBopBeats.Add(e.beat + (e.length / 6 * 2)); _bearNoBopBeats.Add(e.beat + (e.length / 6 * 3)); _bearNoBopBeats.Add(e.beat + (e.length / 6 * 4)); _bearNoBopBeats.Add(e.beat + (e.length / 6 * 5)); break; } } List allEligibleBops = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "bop" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); foreach (var e in allEligibleBops) { Bop(e.beat, e.length, (WhoBops)e["bop"], beat); } } private void HandleCatAnimation(double beat) { var allEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }); var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat && x.datamodel.Split(2) != "lumbearjack"); double nextGameSwitchBeat = double.MaxValue; if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat; foreach (var e in allEvents) { float effectiveLength = e.length / (e.datamodel.Split(1) switch { "small" => 3, "smallS" => 3, "big" => 4, "bigS" => 4, "huge" => 6, "hugeS" => 6, _ => 3 }); if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat)) if (!_catPuts.ContainsKey(e.beat)) _catPuts.Add(e.beat, (CatPutChoice)e["cat"]); } var sortedCatPuts = _catPuts.OrderBy(x => x.Key); _catPuts = sortedCatPuts.ToDictionary(pair => pair.Key, pair => pair.Value); foreach (var e in allEvents) { float effectiveLength = e.length / (e.datamodel.Split(1) switch { "small" => 3, "smallS" => 3, "big" => 4, "bigS" => 4, "huge" => 6, "hugeS" => 6, _ => 3 }); if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat)) { bool catRight = ShouldBeRight(e.beat, (CatPutChoice)e["cat"]); switch (e.datamodel.Split(1)) { case "small": case "smallS": CatPutObject(e.beat, e.length, (SmallType)e["type"], catRight); break; case "big": case "bigS": CatPutObject(e.beat, e.length, (BigType)e["type"], catRight); break; case "huge": case "hugeS": CatPutObject(e.beat, e.length, (HugeType)e["type"], catRight); break; } } } } #endregion #region Bop public override void OnLateBeatPulse(double beat) { switch ((WhoBops)BeatIsInBopRegionInt(beat)) { case WhoBops.Both: if (!_bearNoBopBeats.Contains(beat)) _bear.Bop(); if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); break; case WhoBops.Bear: if (!_bearNoBopBeats.Contains(beat)) _bear.Bop(); break; case WhoBops.Cats: if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); break; default: break; } } public void Bop(double beat, float length, WhoBops who, double startUpBeat = -1) { if (who == WhoBops.None) return; List actions = new(); for (int i = 0; i < length; i++) { if (beat + i < startUpBeat) continue; actions.Add(new(beat + i, delegate { switch (who) { case WhoBops.Both: _bear.Bop(); if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); break; case WhoBops.Bear: _bear.Bop(); break; case WhoBops.Cats: if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); break; default: break; } })); } if (actions.Count > 0) BeatAction.New(this, actions); } #endregion #region PreSounds public static void SmallObjectSound(double beat, float length, SmallType type, double startUpBeat = -1) { List sounds = new(); if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); if (beat + (length / 3) >= startUpBeat) { switch (type) { case SmallType.bat: case SmallType.log: case SmallType.barrel: sounds.Add(new("lumbearjack/smallLogPut", beat + (length / 3))); break; case SmallType.can: sounds.Add(new("lumbearjack/canPut", beat + (length / 3))); break; case SmallType.broom: sounds.Add(new("lumbearjack/broomPut", beat + (length / 3))); break; case SmallType.book: sounds.Add(new("lumbearjack/bookPut", beat + (length / 3))); break; default: break; } } if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); } public static void BigObjectSound(double beat, float length, BigType type, double startUpBeat = -1) { List sounds = new(); if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); if (beat + (length / 4) >= startUpBeat) { switch (type) { case BigType.log: sounds.Add(new("lumbearjack/bigLogPut", beat + (length / 4))); break; case BigType.bigBall: sounds.Add(new("lumbearjack/bigBallPut", beat + (length / 4))); break; default: break; } } if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); } public static void HugeObjectSound(double beat, float length, HugeType type, double startUpBeat = -1) { List sounds = new(); if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); if (beat + (length / 6) >= startUpBeat) { switch (type) { case HugeType.log: sounds.Add(new("lumbearjack/hugeLogPut", beat + (length / 6))); break; case HugeType.freezer: sounds.Add(new("lumbearjack/freezerPut", beat + (length / 6))); break; case HugeType.peach: sounds.Add(new("lumbearjack/peachPut", beat + (length / 6))); break; default: break; } } if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); } #endregion #region Cats private Coroutine _catRightCoroutine; private Coroutine _catLeftCoroutine; public void CatPutObject(double beat, double length, SmallType type, bool right) { GameObject objectToUse = right ? _catRightObjectsSmall[(int)type] : _catLeftObjectsSmall[(int)type]; CatPutObjectExec(beat, length / 3, objectToUse, right); } public void CatPutObject(double beat, double length, BigType type, bool right) { GameObject objectToUse = right ? _catRightObjectsBig[(int)type] : _catLeftObjectsBig[(int)type]; CatPutObjectExec(beat, length / 4, objectToUse, right); } public void CatPutObject(double beat, double length, HugeType type, bool right) { GameObject objectToUse = right ? _catRightObjectsHuge[(int)type] : _catLeftObjectsHuge[(int)type]; CatPutObjectExec(beat, length / 6, objectToUse, right); } private void CatPutObjectExec(double beat, double effectiveLength, GameObject objectUsed, bool right) { BeatAction.New(this, new() { new(beat + (_catAnimationOffsetStart * effectiveLength), delegate { if (right) { if (_catRightCoroutine != null) StopCoroutine(_catRightCoroutine); DisableAllCatRightObjects(); _catRightCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catRight)); } else { if (_catLeftCoroutine != null) StopCoroutine(_catLeftCoroutine); DisableAllCatLeftObjects(); _catLeftCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catLeft)); } }), new(beat, delegate { objectUsed.SetActive(true); }), new(beat + effectiveLength, delegate { if (right) DisableAllCatRightObjects(); else DisableAllCatLeftObjects(); }) }); } private IEnumerator CatPutObjectCo(double beat, double effectiveLength, Animator cat) { double s = _catAnimationOffsetStart * effectiveLength; double e = _catAnimationOffsetEnd * effectiveLength; float normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false); cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat)); while (normalizedBeat <= 1) { normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false); cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat)); yield return null; } } private void DisableAllCatRightObjects() { foreach (var g in _catRightObjectsSmall) { if (g == null) continue; g.SetActive(false); } foreach (var g in _catRightObjectsBig) { if (g == null) continue; g.SetActive(false); } foreach (var g in _catRightObjectsHuge) { if (g == null) continue; g.SetActive(false); } } private void DisableAllCatLeftObjects() { foreach (var g in _catLeftObjectsSmall) { if (g == null) continue; g.SetActive(false); } foreach (var g in _catLeftObjectsBig) { if (g == null) continue; g.SetActive(false); } foreach (var g in _catLeftObjectsHuge) { if (g == null) continue; g.SetActive(false); } } private void ActivateCatVisualPresence(double beat, double length, bool inToScene, bool right, bool instant = false) { LBJCatMove move = right ? _catRightMove : _catLeftMove; move.Move(beat, instant ? 0 : length, inToScene); } private void SetBGCats(double beat, double length, int bgCats, int beforeBgCats, bool instant, bool dance) { bgCats = Math.Clamp(bgCats, 0, 12); bgCats -= 1; beforeBgCats -= 1; Debug.Log(bgCats - beforeBgCats); for (int i = 0; i < _bgCats.Length; i++) { if (bgCats < beforeBgCats) { _bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant || i <= bgCats, instant); } else if (bgCats > beforeBgCats) { _bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant || i <= beforeBgCats, instant); } else { _bgCats[i].Activate(beat, length, bgCats >= i, true, dance, true, instant); } } } private MainCatChoice CatPresenceAtBeat(double beat) { MainCatChoice cat = MainCatChoice.Right; foreach (var p in _mainCatPresences) { if (p.Key > beat) break; cat = p.Value; } return cat; } private MainCatChoice CatPresenceBeforeBeat(double beat) { MainCatChoice cat = MainCatChoice.Right; foreach (var p in _mainCatPresences) { if (p.Key >= beat) break; cat = p.Value; } return cat; } private int BGCatPresenceAtBeat(double beat) { int amount = 0; foreach (var p in _bgCatPresences) { if (p.Key > beat) break; amount = p.Value; } return amount; } private int BGCatPresenceBeforeBeat(double beat) { int amount = 0; foreach (var p in _bgCatPresences) { if (p.Key >= beat) break; amount = p.Value; } return amount; } #endregion #region Particles and Effects public void ActivateMissEffect(Transform objectToMove, SpriteRenderer objectSr) { LBJMissObject spawnedMiss = Instantiate(_missObjectRef, transform); spawnedMiss.gameObject.SetActive(true); spawnedMiss.Activate(objectToMove, objectSr); } public void ActivateBaby(double beat, float durationMult) { LBJBaby newBaby = Instantiate(_baby, transform); newBaby.Activate(beat, durationMult, _babyIndex); _babyIndex++; } public void SetSnow(bool isOn, bool instant, float windStrength, float particleStrength) { _snowParticle.gameObject.SetActive(isOn); if (!isOn) { _snowParticle.Stop(); return; } var emm = _snowParticle.emission; var main = _snowParticle.main; emm.rateOverTimeMultiplier = particleStrength; main.prewarm = instant; _wind.windMain = 0.5f * windStrength; _snowParticle.Play(); } public void DoSmallObjectEffect(SmallType type, bool bomb, double beat) { switch (type) { case SmallType.log: ParticleSystem spawnedParticle = Instantiate(_smallLogCutParticle, _particleCutPoint); spawnedParticle.PlayScaledAsyncAllChildren(0.5f); break; case SmallType.can: ParticleSystem spawnedParticle1 = Instantiate(_canCutParticle, _particleCutPoint); spawnedParticle1.PlayScaledAsyncAllChildren(0.5f); break; case SmallType.bat: ParticleSystem spawnedParticle2 = Instantiate(_batCutParticle, _particleCutPoint); spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); break; case SmallType.broom: ParticleSystem spawnedParticle3 = Instantiate(_broomCutParticle, _particleCutPoint); spawnedParticle3.PlayScaledAsyncAllChildren(0.5f); break; case SmallType.barrel: ParticleSystem spawnedParticle4 = Instantiate(_barrelCutParticle, _particleCutPoint); spawnedParticle4.PlayScaledAsyncAllChildren(0.5f); if (bomb) { LBJBomb spawnedBomb = Instantiate(_bombRef, transform); spawnedBomb.gameObject.SetActive(true); spawnedBomb.startBeat = beat; MultiSound.Play(new MultiSound.Sound[] { new("lumbearjack/bombCut", beat), new("lumbearjack/bombBreak", beat + 4, 1, 0.2f) }); } break; case SmallType.book: ParticleSystem spawnedParticle5 = Instantiate(_bookCutParticle, _particleCutPoint); spawnedParticle5.PlayScaledAsyncAllChildren(0.5f); break; } } public void DoBigObjectEffect(BigType type, bool hit) { switch (type) { case BigType.log: ParticleSystem spawnedParticle = Instantiate(hit ? _bigLogHitParticle : _bigLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); spawnedParticle.PlayScaledAsyncAllChildren(0.5f); break; case BigType.bigBall: if (hit) break; ParticleSystem spawnedParticle2 = Instantiate(_bigBallCutParticle, _particleCutPoint); spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); break; } } public void DoHugeObjectEffect(HugeType type, bool hit) { switch (type) { case HugeType.log: ParticleSystem spawnedParticle = Instantiate(hit ? _hugeLogHitParticle : _hugeLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); spawnedParticle.PlayScaledAsyncAllChildren(0.5f); break; case HugeType.freezer: ParticleSystem spawnedParticle1 = Instantiate(hit ? _freezerChipParticle : _freezerBreakParticle, hit ? _particleHitPoint : _particleCutPoint); spawnedParticle1.PlayScaledAsyncAllChildren(0.5f); break; case HugeType.peach: ParticleSystem spawnedParticle2 = Instantiate(hit ? _peachHitParticle : _peachCutParticle, hit ? _particleHitPoint : _particleCutPoint); spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); break; } } #endregion #region Misc public void RestBear(bool instant, RestSoundChoice sound) { _bear.Rest(instant, sound); } #endregion } }