using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; using static HeavenStudio.Games.Scripts_AirRally.Cloud; namespace HeavenStudio.Games.Scripts_LumBEARjack { public class LBJHugeObject : MonoBehaviour { [Header("Components")] [SerializeField] private SpriteRenderer _logSR; [SerializeField] private Sprite[] _logCutSprites = new Sprite[3]; [SerializeField] private SpriteRenderer _freezerSR; [SerializeField] private Sprite[] _freezerCutSprites = new Sprite[3]; [SerializeField] private SpriteRenderer _peachSR; [SerializeField] private Sprite[] _peachCutSprites = new Sprite[3]; private LBJBear _bear; private LBJObjectRotate _rotateObject; private LumBEARjack.HugeType _type; private bool _right = true; private bool _zoom = true; private bool _baby = true; private PlayerActionEvent _initialAction; private PlayerActionEvent[] _soundsToDeleteIfMiss = new PlayerActionEvent[3]; private double _rotationBeat; private double _rotationLength; private void Awake() { _logSR.gameObject.SetActive(false); _freezerSR.gameObject.SetActive(false); _peachSR.gameObject.SetActive(false); _rotateObject = GetComponent(); } public void Init(LBJBear bear, double beat, double length, LumBEARjack.HugeType type, bool right, bool zoom, bool baby, double startUpBeat = -1) { _bear = bear; _type = type; _right = right; _zoom = zoom; _baby = baby; switch (type) { case LumBEARjack.HugeType.log: _logSR.gameObject.SetActive(true); break; case LumBEARjack.HugeType.freezer: _freezerSR.gameObject.SetActive(true); break; case LumBEARjack.HugeType.peach: _peachSR.gameObject.SetActive(true); break; default: break; } _rotationBeat = beat + (length / 6 * 2); _rotationLength = length / 6; if (startUpBeat <= beat + (length / 6 * 2)) _initialAction = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 2, Minigame.InputAction_BasicPress, JustHit1, Miss, Blank); else { _rotationBeat = beat + (length / 6 * 3); SetObjectCutSprite(1); } if (startUpBeat <= beat + (length / 6 * 3)) _soundsToDeleteIfMiss[0] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 3, Minigame.InputAction_BasicPress, JustHit2, Miss, Blank); else { _rotationBeat = beat + (length / 6 * 4); SetObjectCutSprite(2); } if (startUpBeat <= beat + (length / 6 * 4)) _soundsToDeleteIfMiss[1] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 4, Minigame.InputAction_BasicPress, JustHit3, Miss, Blank); else { _rotationBeat = beat + (length / 6 * 5); SetObjectCutSprite(3); } _soundsToDeleteIfMiss[2] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 5, Minigame.InputAction_BasicPress, JustCut, Miss, Blank); Update(); } private void Update() { if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) { LumBEARjack.instance.ScoreMiss(); Miss(null); if (_initialAction != null) { _initialAction.Disable(); _initialAction.QueueDeletion(); } return; } _rotateObject.Move(_rotationBeat, _rotationLength, _right); } private void SetObjectCutSprite(int step) { switch (_type) { case LumBEARjack.HugeType.log: _logSR.sprite = _logCutSprites[step - 1]; break; case LumBEARjack.HugeType.freezer: _freezerSR.sprite = _freezerCutSprites[step - 1]; break; case LumBEARjack.HugeType.peach: _peachSR.sprite = _peachCutSprites[step - 1]; break; default: break; } } private void JustHit1(PlayerActionEvent caller, float state) { JustHit(caller, state, 1); } private void JustHit2(PlayerActionEvent caller, float state) { JustHit(caller, state, 2); } private void JustHit3(PlayerActionEvent caller, float state) { JustHit(caller, state, 3); } private void JustHit(PlayerActionEvent caller, float state, int step) { if (state >= 1f || state <= -1f) { _bear.SwingWhiff(false); Miss(caller); return; } SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peach" : "hit") + "Voice" + (Random.Range(1, 3) == 1 ? "A" : "B")); SoundByte.PlayOneShotGame("lumbearjack/baseHit"); LumBEARjack.instance.DoHugeObjectEffect(_type, true); string hitSound = _type switch { LumBEARjack.HugeType.log => $"hugeLogHit{step}", LumBEARjack.HugeType.freezer => $"freezerHit{step}", LumBEARjack.HugeType.peach => $"peachHit{step}", _ => throw new System.NotImplementedException(), }; SoundByte.PlayOneShotGame("lumbearjack/" + hitSound); _bear.CutMid(_type == LumBEARjack.HugeType.freezer); _rotationBeat = _soundsToDeleteIfMiss[step - 1].startBeat + _soundsToDeleteIfMiss[step - 1].timer; SetObjectCutSprite(step); } private void JustCut(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) { _bear.SwingWhiff(false); Miss(caller); return; } SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peachCutVoice" : "hugeLogCutVoice")); LumBEARjack.instance.DoHugeObjectEffect(_type, false); if (_type == LumBEARjack.HugeType.peach && _baby) LumBEARjack.instance.ActivateBaby(caller.startBeat + caller.timer, (float)_rotationLength); string cutSound = _type switch { LumBEARjack.HugeType.log => "hugeLogCut", LumBEARjack.HugeType.freezer => "freezerCut", LumBEARjack.HugeType.peach => "peachCut", _ => throw new System.NotImplementedException(), }; SoundByte.PlayOneShotGame("lumbearjack/" + cutSound); _bear.Cut(caller.startBeat + caller.timer, false, false, _zoom); Destroy(gameObject); } private void Miss(PlayerActionEvent caller) { SoundByte.PlayOneShot("miss"); foreach (var s in _soundsToDeleteIfMiss) { if (s == null) continue; s.Disable(); s.QueueDeletion(); } SpriteRenderer sr = _type switch { LumBEARjack.HugeType.log => _logSR, LumBEARjack.HugeType.freezer => _freezerSR, LumBEARjack.HugeType.peach => _peachSR, _ => throw new System.NotImplementedException(), }; LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); Destroy(gameObject); } private void Blank(PlayerActionEvent caller) { } } }