using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class RvlTambourineLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("tambourine", "Tambourine \n[INITIALIZATION ONLY]", "812021", false, false, new List() { }); } } } namespace HeavenStudio.Games { //using Scripts_Tambourine; public class Tambourine : Minigame { [Header("Components")] [SerializeField] Animator handsAnimator; public static Tambourine instance; void Awake() { instance = this; } void Update() { if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { handsAnimator.Play("Shake", 0, 0); //Jukebox.PlayOneShotGame("workingDough/PlayerSmallJump"); } else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) { handsAnimator.Play("Smack", 0, 0); //Jukebox.PlayOneShotGame("workingDough/PlayerBigJump"); } } } }