using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.ForkLifter { public class Pea : MonoBehaviour { [Header("Latency")] public float earlyTime; public float perfectTime; public float lateTime; public float endTime; private Animator anim; public float startBeat; private bool inList = false; public int type; private ForkLifterPlayer.Eligible e = new ForkLifterPlayer.Eligible(); public int estate, pstate, lstate, endstate; private void Start() { anim = GetComponent(); Jukebox.PlayOneShot("zoom"); GetComponentInChildren().sprite = ForkLifter.instance.peaSprites[type]; e = new ForkLifterPlayer.Eligible(); e.pea = this; for (int i = 0; i < transform.GetChild(0).childCount; i++) { transform.GetChild(0).GetChild(i).GetComponent().sprite = transform.GetChild(0).GetComponent().sprite; } } private void Update() { float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f)); anim.Play("Flicked_Object", -1, normalizedBeat); anim.speed = 0; // Early State if (normalizedBeat > earlyTime && normalizedBeat < perfectTime && estate <= 1) { estate++; MakeEligible(true, false, false); } // Perfect State else if (normalizedBeat > perfectTime && normalizedBeat < lateTime && pstate <= 1) { pstate++; MakeEligible(false, true, false); } // Late State else if (normalizedBeat > lateTime && normalizedBeat < endTime && lstate <= 1) { lstate++; MakeEligible(false, false, true); } else if (normalizedBeat < earlyTime || normalizedBeat > endTime) { MakeInEligible(); } if (normalizedBeat > endTime && endstate <= 1) { endstate++; Jukebox.PlayOneShot("disappointed"); } if (normalizedBeat > 1.35f) { MakeInEligible(); Destroy(this.gameObject); } } public void MakeEligible(bool early, bool perfect, bool late) { // print($"{early}, {perfect}, {late}"); if (!inList) { e.early = early; e.perfect = perfect; e.late = late; ForkLifterPlayer.instance.EligibleHits.Add(e); inList = true; } else { ForkLifterPlayer.Eligible es = ForkLifterPlayer.instance.EligibleHits[ForkLifterPlayer.instance.EligibleHits.IndexOf(e)]; es.early = early; es.perfect = perfect; es.late = late; } } public void MakeInEligible() { if (!inList) return; ForkLifterPlayer.instance.EligibleHits.Remove(e); inList = false; } } }