using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Games { public class Minigame : MonoBehaviour { public static float earlyTime = 0.77f, perfectTime = 0.87f, lateTime = 1.09f, endTime = 1.15f; // hopefully these will fix the lowbpm problem public static float EarlyTime() { return earlyTime; } public static float PerfectTime() { return perfectTime; } public static float LateTime() { return lateTime; } public static float EndTime() { return endTime; } public int firstEnable = 0; public virtual void OnGameSwitch() { } } }