using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.KarateMan { public class Pot : PlayerActionObject { public float startBeat; public float createBeat; [HideInInspector] public Animator anim; public GameObject Holder; private GameObject newHolder; public GameObject Sprite; public GameObject Shadow; public bool isThrown; public bool isHit = false; public float hitBeat; private Vector3 lastPos; private float lastShadowX; public AnimationCurve hitCurve; public AnimationCurve hitCurveY; public AnimationCurve hitCurveX; public AnimationCurve missCurve; public AnimationCurve shadowCurve; public AnimationCurve shadowCurveScale; public int type; public string hitSnd; private float hitLength; private float lastRot; public bool kick; public float lastPotRot; public string throwAnim; public bool combo; public int comboIndex; public Vector2 endShadowThrowPos; private int missTimes = 0; private void Start() { anim = GetComponent(); Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360)); if (type == 2) hitLength = 14f; else hitLength = 14f; /*if (combo) { if (comboIndex == 0) { isEligible = true; // PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleCombos); } else if (comboIndex == 5) { isEligible = true; } } else { isEligible = true; // PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits); }*/ PlayerActionInit(this.gameObject, createBeat); Sprite.GetComponent().enabled = false; } public override void OnAce() { if (combo) { if (comboIndex == 0) { KarateJoe.instance.Combo(this); } else if (comboIndex == 5) { KarateJoe.instance.ComboPow(this, true); } } else { this.Hit(); } // KarateJoe.instance.Swing(state); } private void Update() { if (Conductor.instance.songPositionInBeats >= createBeat) Sprite.GetComponent().enabled = true; else Sprite.GetComponent().enabled = false; float time2Destroy = Conductor.instance.GetLoopPositionFromBeat(createBeat, 4); if (time2Destroy >= 1) Destroy(this.gameObject); if (isThrown) { float animTime = 2.22000000002f; float beatTime = 1f; if (comboIndex == 5) { animTime = 2.27777777777f; } float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, animTime); anim.Play(throwAnim, 0, normalizedBeatAnim); anim.speed = 0; float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatTime); Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim)); Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, endShadowThrowPos.x, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, endShadowThrowPos.y, shadowCurve.Evaluate(normalizedBeatAnim))); lastPos = Holder.transform.localPosition; lastPotRot = Holder.transform.eulerAngles.z; lastShadowX = Shadow.transform.localPosition.x; lastRot = Holder.transform.GetChild(0).eulerAngles.z; if (combo && comboIndex == 0 || combo && comboIndex == 5 || !combo) if (normalizedBeat >= 2 && missTimes == 0) { if (KarateJoe.instance.missC != null) StopCoroutine(KarateJoe.instance.missC); KarateJoe.instance.missC = KarateJoe.instance.StartCoroutine(KarateJoe.instance.Miss()); missTimes = 1; } StateCheck(normalizedBeat); if (!combo) { if (PlayerInput.Pressed()) { if (state.perfect) { Hit(); } else if (state.notPerfect()) { Miss(); } } } else { if (comboIndex == 0) { if (PlayerInput.AltPressed()) { if (state.perfect) { KarateJoe.instance.Combo(this); } } } else if (comboIndex == 5) { if (KarateJoe.instance.comboNormalizedBeat >= 2.05f) if (PlayerInput.AltPressedUp()) { KarateJoe.instance.ComboPow(this); } } } if (normalizedBeat > 1) { Sprite.GetComponent().sortingOrder = -20; Shadow.GetComponent().sortingOrder = -30; } } if (!isHit && !isThrown) { float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f); newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f))); Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim))); Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim)); Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y); } if (kick == false) { if (isHit) { float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f); var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim)); var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)); newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.45f, hitCurveY.Evaluate(normalizedBeatAnim))); Holder.transform.localPosition = new Vector3(x, y); Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y); Holder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastPotRot, lastPotRot - 360, normalizedBeatAnim)); // anim.Play("PotHit", 0, normalizedBeatAnim); // anim.speed = 0; } } else { if (isHit) { float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f); newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f))); Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim))); Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim)); Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y); } } } public void Hit() { Jukebox.PlayOneShotGame(hitSnd); KarateJoe.instance.Swing(this); NewHolder(); switch (type) { case 0: // HitParticle.Play(); break; case 1: GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit); bulbHit.transform.parent = KarateJoe.instance.BulbHit.transform.parent; bulbHit.SetActive(true); Destroy(bulbHit, 0.7f); break; case 2: // RockParticle.Play(); break; case 4: BarrelDestroy(false); break; } if (!kick) { } else if (kick) { KarateMan.instance.CreateBomb(this.transform.parent, Holder.transform.localScale, ref Shadow); Destroy(this.gameObject); } hitBeat = Conductor.instance.songPositionInBeats; anim.enabled = false; isThrown = false; isHit = true; Sprite.GetComponent().sortingOrder = 49; } public void Miss() { Jukebox.PlayOneShot("miss"); KarateJoe.instance.SetHead(3); NewHolder(); Holder.transform.parent = newHolder.transform; hitBeat = Conductor.instance.songPositionInBeats; isHit = false; isThrown = false; anim.enabled = false; Sprite.GetComponent().sortingOrder = 49; } private void NewHolder() { newHolder = new GameObject(); newHolder.transform.parent = this.gameObject.transform; Holder.transform.parent = newHolder.transform; } public void BarrelDestroy(bool combo) { for (int i = 0; i < 8; i++) { GameObject be = new GameObject(); be.transform.localPosition = Holder.transform.localPosition; be.transform.parent = this.transform.parent; be.transform.localScale = Holder.transform.localScale; BarrelDestroyEffect bde = be.AddComponent(); Vector3 pos = be.transform.localPosition; SpriteRenderer sprite = be.AddComponent(); bde.shadow = Instantiate(Shadow, transform.parent); bde.shadow.transform.position = Shadow.transform.position; bde.shadow.transform.localScale = Shadow.transform.lossyScale; bde.index = i; bde.combo = combo; switch (i) { case 0: be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f); sprite.sortingOrder = 35; bde.spriteIndex = 3; break; case 1: be.transform.localPosition = new Vector3(pos.x, pos.y + -0.55f); sprite.sortingOrder = 31; bde.spriteIndex = 3; break; case 2: be.transform.localPosition = new Vector3(pos.x - 0.8f, pos.y + 0.45f); sprite.sortingOrder = 32; bde.spriteIndex = 0; break; case 3: be.transform.localPosition = new Vector3(pos.x - 0.5f, pos.y + 0.45f); sprite.sortingOrder = 33; bde.spriteIndex = 1; break; case 4: be.transform.localPosition = new Vector3(pos.x, pos.y + 0.45f); sprite.sortingOrder = 34; bde.spriteIndex = 2; break; case 5: be.transform.localPosition = new Vector3(pos.x + 0.5f, pos.y + 0.45f); sprite.sortingOrder = 33; sprite.flipX = true; bde.spriteIndex = 1; break; case 6: be.transform.localPosition = new Vector3(pos.x + 0.8f, pos.y + 0.45f); sprite.sortingOrder = 32; sprite.flipX = true; bde.spriteIndex = 0; break; case 7: be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f); sprite.sortingOrder = 39; bde.spriteIndex = 4; break; } } } } }