using HeavenStudio.Util; using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Scripts_OctopusMachine { public class Octopus : MonoBehaviour { [SerializeField] SpriteRenderer[] sr; [SerializeField] SpriteRenderer[] srAll; [SerializeField] bool player; public Animator anim; public bool cantBop; public bool isSqueezed; public bool isPreparing; public double queuePrepare; double lastSqueezeBeat; bool isActive = true; private OctopusMachine game; void Awake() { game = OctopusMachine.instance; queuePrepare = double.MaxValue; } void Update() { if (queuePrepare <= Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.NotStopped()) { if (!(isPreparing || isSqueezed || anim.IsPlayingAnimationNames("Release", "Pop"))) { anim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, queuePrepare); isPreparing = true; queuePrepare = double.MaxValue; } } if (isActive && player) { if (PlayerInput.GetIsAction(OctopusMachine.InputAction_BasicPress) && !game.IsExpectingInputNow(OctopusMachine.InputAction_BasicPress)) { OctoAction("Squeeze"); SoundByte.PlayOneShotGame("nearMiss"); game.hasMissed = true; } if (PlayerInput.GetIsAction(OctopusMachine.InputAction_BasicRelease) && !game.IsExpectingInputNow(OctopusMachine.InputAction_BasicRelease)) { OctoAction("Release"); SoundByte.PlayOneShotGame("nearMiss"); game.hasMissed = true; } else if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(OctopusMachine.InputAction_FlickRelease) && !game.IsExpectingInputNow(OctopusMachine.InputAction_FlickRelease)) { OctoAction("Pop"); SoundByte.PlayOneShotGame("nearMiss"); game.hasMissed = true; } } } public void RequestBop() { if (!anim.IsPlayingAnimationNames("Bop", "Happy", "Angry", "Oops", "Release", "Pop") && !isPreparing && !isSqueezed && !cantBop) { PlayAnimation(game.bopStatus); } } public void PlayAnimation(int whichBop) { if (whichBop == 2 && player) whichBop = 3; anim.DoScaledAnimationAsync(whichBop switch { 0 => "Bop", 1 => "Happy", 2 => "Angry", 3 => "Oops", _ => "Bop" }, 0.5f); isPreparing = isSqueezed = false; } public void ForceSqueeze() { anim.DoScaledAnimationAsync("ForceSqueeze", 0.5f); isSqueezed = true; } public void OctopusModifiers(float x, float y, bool enable) { gameObject.transform.position = new Vector3(x, y, 0); foreach (var sprite in srAll) sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, enable ? 1 : 0); isActive = enable; } public void OctoAction(string action) { if (action != "Release" || (Conductor.instance.songPositionInBeatsAsDouble - lastSqueezeBeat) > 0.15f) SoundByte.PlayOneShotGame($"octopusMachine/{action.ToLower()}"); if (action == "Squeeze") lastSqueezeBeat = Conductor.instance.songPositionInBeatsAsDouble; anim.DoScaledAnimationAsync(action, 0.5f); isSqueezed = action == "Squeeze"; isPreparing = false; queuePrepare = double.MaxValue; } public void AnimationColor(int poppingColor) { foreach (var sprite in sr) sprite.material.SetColor("_ColorAlpha", (poppingColor == 0 ? OctopusMachine.octopodesColor : OctopusMachine.octopodesSqueezedColor)); if (poppingColor == 1) isSqueezed = true; } } }