using System.Collections.Generic; using UnityEngine; using TMPro; using System.Linq; namespace HeavenStudio.Editor { public class BPMText : MonoBehaviour { public const int maxPressTimes = 50; [SerializeField] private TMP_Text BPM; [SerializeField] private TMP_Text BPMRounded; private List pressTimes = new List(); public void ChangeText(float timePressed) { pressTimes.Add(timePressed); // First press isn't good to work with. if (pressTimes.Count < 2) return; // Limit the number of press times stored. if (pressTimes.Count > maxPressTimes) pressTimes.RemoveAt(0); var averageTime = pressTimes.GetRange(1, pressTimes.Count - 1).Average(); float thisBPM = 60 / averageTime; // BPM = 60/t BPM.text = $"{thisBPM}"; BPMRounded.text = $"{Mathf.RoundToInt(thisBPM)}"; } public void ResetText() { pressTimes.Clear(); BPM.text = "---"; BPMRounded.text = "---"; } } }