using System; using UnityEngine; namespace RhythmHeavenMania.Editor { [Serializable] public class Theme { public string name; public Properties properties; [Serializable] public class Properties { public string TempoLayerCol; public string MusicLayerCol; public string Layer1Col; public string Layer2Col; public string Layer3Col; public string Layer4Col; public string EventSelectedCol; public string EventNormalCol; public string BeatMarkerCol; public string CurrentTimeMarkerCol; public string BoxSelectionCol; } } }