/// Credit FireOApache /// sourced from: http://answers.unity3d.com/questions/1149417/ui-button-onclick-sensitivity-for-high-dpi-devices.html#answer-1197307 /*USAGE: Simply place the script on A Text control in the scene to display the current PPI / DPI of the screen*/ namespace UnityEngine.UI.Extensions { [RequireComponent(typeof(Text))] [AddComponentMenu("UI/Extensions/PPIViewer")] public class PPIViewer : MonoBehaviour { private Text label; void Awake() { label = GetComponent(); } void Start() { if (label != null) { label.text = "PPI: " + Screen.dpi.ToString(); } } } }