/// Credit Ges /// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-3#post-2280109 using UnityEngine.EventSystems; namespace UnityEngine.UI.Extensions { [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] [AddComponentMenu("Layout/Extensions/Tile Size Fitter")] public class TileSizeFitter : UIBehaviour, ILayoutSelfController { [SerializeField] private Vector2 m_Border = Vector2.zero; public Vector2 Border { get { return m_Border; } set { if (SetPropertyUtility.SetStruct(ref m_Border, value)) SetDirty(); } } [SerializeField] private Vector2 m_TileSize = Vector2.zero; public Vector2 TileSize { get { return m_TileSize; } set { if (SetPropertyUtility.SetStruct(ref m_TileSize, value)) SetDirty(); } } [System.NonSerialized] private RectTransform m_Rect; private RectTransform rectTransform { get { if (m_Rect == null) m_Rect = GetComponent(); return m_Rect; } } private DrivenRectTransformTracker m_Tracker; #region Unity Lifetime calls protected override void OnEnable() { base.OnEnable(); SetDirty(); } protected override void OnDisable() { m_Tracker.Clear(); LayoutRebuilder.MarkLayoutForRebuild(rectTransform); base.OnDisable(); } #endregion protected override void OnRectTransformDimensionsChange() { UpdateRect(); } private void UpdateRect() { if (!IsActive()) return; m_Tracker.Clear(); m_Tracker.Add(this, rectTransform, DrivenTransformProperties.Anchors | DrivenTransformProperties.AnchoredPosition); rectTransform.anchorMin = Vector2.zero; rectTransform.anchorMax = Vector2.one; rectTransform.anchoredPosition = Vector2.zero; m_Tracker.Add(this, rectTransform, DrivenTransformProperties.SizeDeltaX | DrivenTransformProperties.SizeDeltaY); Vector2 sizeDelta = GetParentSize() - Border; if (TileSize.x > 0.001f) sizeDelta.x -= Mathf.Floor(sizeDelta.x / TileSize.x) * TileSize.x; else sizeDelta.x = 0; if (TileSize.y > 0.001f) sizeDelta.y -= Mathf.Floor(sizeDelta.y / TileSize.y) * TileSize.y; else sizeDelta.y = 0; rectTransform.sizeDelta = -sizeDelta; } private Vector2 GetParentSize() { RectTransform parent = rectTransform.parent as RectTransform; if (!parent) return Vector2.zero; return parent.rect.size; } public virtual void SetLayoutHorizontal() { } public virtual void SetLayoutVertical() { } protected void SetDirty() { if (!IsActive()) return; UpdateRect(); } #if UNITY_EDITOR protected override void OnValidate() { m_TileSize.x = Mathf.Clamp(m_TileSize.x, 0.001f, 1000f); m_TileSize.y = Mathf.Clamp(m_TileSize.y, 0.001f, 1000f); SetDirty(); } #endif } }