using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; using NaughtyBezierCurves; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class pcoMeatLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("meatGrinder", "Meat Grinder", "f1492e", false, false, new List() { new GameAction("MeatToss", "Meat Toss") { function = delegate { var e = eventCaller.currentEntity; MeatGrinder.instance.MeatToss(e.beat); }, defaultLength = 2f, priority = 2, }, new GameAction("MeatCall", "Meat Call") { function = delegate { var e = eventCaller.currentEntity; MeatGrinder.instance.MeatCall(e.beat); }, defaultLength = 0.5f, priority = 2, }, new GameAction("StartInterval", "Start Interval") { function = delegate { var e = eventCaller.currentEntity; MeatGrinder.instance.StartInterval(e.beat, e.length); }, defaultLength = 4f, resizable = true, priority = 1, preFunction = delegate { var e = eventCaller.currentEntity; MeatGrinder.PreInterval(e.beat, e.length); }, }, new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]); }, parameters = new List() { new Param("bop", true, "Boss Bops?", "Does Boss bop?"), new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"), }, resizable = true, priority = 4, }, }); } } } namespace HeavenStudio.Games { using Scripts_MeatGrinder; public class MeatGrinder : Minigame { static List queuedInputs = new List(); struct QueuedMeatInput { public float beatAwayFromStart; } [Header("Objects")] public GameObject MeatBase; [Header("Animators")] public Animator BossAnim; public Animator TackAnim; [Header("Variables")] bool intervalStarted; float intervalStartBeat; float beatInterval = 4f; bool bossBop = true; public bool bossAnnoyed = false; private float lastReportedBeat = 0f; const string sfxName = "meatGrinder/"; public static MeatGrinder instance; public enum MeatType { Dark, Light, } private void Awake() { instance = this; } void OnDestroy() { if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) { if (queuedInputs.Count > 0) queuedInputs.Clear(); } } private void Update() { if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) { if (queuedInputs.Count > 0) queuedInputs.Clear(); } if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted) { intervalStarted = false; } if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { ScoreMiss(); TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); TackAnim.SetBool("tackMeated", false); Jukebox.PlayOneShotGame(sfxName+"whiff"); if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f); } if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); } private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && !BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal") && bossBop) { BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); }; } public void Bop(float beat, float length, bool doesBop, bool autoBop) { bossBop = autoBop; if (doesBop) { for (int i = 0; i < length; i++) { BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + i, delegate { if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal")) { BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); }; }) }); } } } public static void PreInterval(float beat, float interval) { MeatGrinder.instance.beatInterval = interval; BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat - 1, delegate { instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f); }), }); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sfxName+"startSignal", beat - 1f), }, forcePlay: true); } public void StartInterval(float beat, float interval) { intervalStartBeat = beat; if (!intervalStarted) { intervalStarted = true; } BeatAction.New(gameObject, new List() { new BeatAction.Action(beat + interval - 1, delegate { PassTurn(beat); }), }); } public void MeatToss(float beat) { Jukebox.PlayOneShotGame(sfxName+"toss"); MeatToss Meat = Instantiate(MeatBase).GetComponent(); Meat.startBeat = beat; Meat.cueLength = 1f; Meat.cueBased = true; Meat.meatType = "DarkMeat"; } public void MeatCall(float beat) { BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); Jukebox.PlayOneShotGame(sfxName+"signal"); if (!intervalStarted) { StartInterval(beat, beatInterval); } queuedInputs.Add(new QueuedMeatInput() { beatAwayFromStart = beat - intervalStartBeat, }); } public void PassTurn(float beat) { intervalStarted = false; foreach (var input in queuedInputs) { BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(input.beatAwayFromStart + beat, delegate { MeatToss Meat = Instantiate(MeatBase).GetComponent(); Meat.startBeat = beat; Meat.cueLength = beatInterval + input.beatAwayFromStart; Meat.cueBased = false; Meat.meatType = "LightMeat"; }), }); } queuedInputs.Clear(); } } }