using System.Collections; using System.Collections.Generic; using UnityEngine; using Jukebox; using UnityEngine.UI; namespace HeavenStudio { public class ScreenTiling : MonoBehaviour { private RawImage _image; private RectTransform _rectTransform; private List _events = new(); private void Awake() { _image = GetComponent(); _rectTransform = GetComponent(); } private void Start() { GameManager.instance.onBeatChanged += OnBeatChanged; } public void OnBeatChanged(double beat) { _events = EventCaller.GetAllInGameManagerList("vfx", new string[] { "screenTiling" }); ResetUVRect(); Update(); } private void Update() { foreach (var e in _events) { float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length); if (normalized < 0) break; float clampNormal = Mathf.Clamp01(normalized); var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]); float newXTiles = func(e["xStart"], e["xEnd"], clampNormal); float newYTiles = func(e["yStart"], e["yEnd"], clampNormal); float newXScroll = func(e["xScrollStart"], e["xScrollEnd"], clampNormal); float newYScroll = func(e["yScrollStart"], e["yScrollEnd"], clampNormal); _image.uvRect = new Rect(newXScroll, newYScroll, newXTiles, newYTiles); _rectTransform.localScale = new Vector3(1 / newXTiles, 1 / newYTiles); } } public void ResetUVRect() { _image.uvRect = new Rect(0, 0, 1, 1); _rectTransform.localScale = Vector3.one; } } }