//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- using System; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.PostProcessing; using XPostProcessing; namespace XPostProcessing { [Serializable] [PostProcess(typeof(RapidVignetteV2Renderer), PostProcessEvent.AfterStack, "X-PostProcessing/Vignette/RapidVignetteV2")] public class RapidVignetteV2 : PostProcessEffectSettings { public VignetteTypeParameter vignetteType = new VignetteTypeParameter { value = VignetteType.ClassicMode }; [Range(0.0f, 5.0f)] public FloatParameter vignetteIndensity = new FloatParameter { value = 0.2f }; [Range(-1f, 1f)] public FloatParameter vignetteSharpness = new FloatParameter { value = 0.1f }; public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) }; [ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/] public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) }; public GradientParameter grident1 = new GradientParameter { value = null }; } public sealed class RapidVignetteV2Renderer : PostProcessEffectRenderer { private Shader shader; private const string PROFILER_TAG = "X-RapidVignetteV2"; public override void Init() { shader = Shader.Find("Hidden/X-PostProcessing/RapidVignetteV2"); } public override void Release() { base.Release(); } public override void Render(PostProcessRenderContext context) { CommandBuffer cmd = context.command; PropertySheet sheet = context.propertySheets.Get(shader); cmd.BeginSample(PROFILER_TAG); sheet.properties.SetFloat("_VignetteIndensity", settings.vignetteIndensity); sheet.properties.SetFloat("_VignetteSharpness", settings.vignetteSharpness); sheet.properties.SetVector("_VignetteCenter", settings.vignetteCenter); if (settings.vignetteType.value == VignetteType.ColorMode) { sheet.properties.SetColor("_VignetteColor", settings.vignetteColor); } context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)settings.vignetteType.value); cmd.EndSample(PROFILER_TAG); } } }