Commit graph

21 commits

Author SHA1 Message Date
Seanski2
e1eb4dbd0d
DSGuy Color Fixes (#343)
you can read
2023-03-12 22:20:28 +00:00
Rapandrasmus
fe19ddc767
Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks
2023-02-14 16:31:51 +00:00
minenice55
330c538947
First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55
f209b2fd17 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
647a2a0d19 finish conversions 2022-08-20 23:13:52 -04:00
minenice55
be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Slaith
ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe
30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe
32b647a4d4 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe
1a90ba28d9 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe
84c4e8fc9f BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Jenny Crowe
c7149f0737 Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch) 2022-03-07 05:54:36 -07:00
Jenny Crowe
34819ed791 BTSDS: Piano does not pierce ears as much 2022-03-07 02:34:38 -07:00
Jenny Crowe
2ac602dbe6 BTSDS: Piano!!! 2022-03-07 02:16:31 -07:00
Jenny Crowe
2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe
35a15b04af BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
Jenny Crowe
94684947f3 BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe
01de648e3f BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe
475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe
1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00