* Import perfect image without splicing
* Move puaver slices to be even
Now they are stretched but not cropped weirdly
* Funny gfap toggle stretch workaround
* Add temp perfect text
Transparency is off but at least it says the words
* Switch Perfect/Sections Overlays
Matches how semiPuaver faces left.
* Actually make the semipuaver in the corner
* ...even when you break perfect
darn it that was sloppy
* Deampen perfect hit animation
Turns out it was done in-sprite and it's easier to change numbers in an animation than open the sprite in a photo editor.
* Replace perfect text with actual text
This could make it more flexible in the future, but I kept the old animations anyways for easier custom replacement.
* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
* Move gfap text closer to semipuaver
* Update OverlaysManager.cs
So this was the solution?
* Section Medal Sprites
Same proportions as the old meta so that I don't have to fiddle with that right now
* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* new letterbox implementation
* make DSP buffer larger
* add new "ambient" letterbox option
* remap keyboard control
* enable autoplay cheat mode
* fix editor settings not being applied on start
* run the cursor init in editor init
remove debug prints