Commit graph

6 commits

Author SHA1 Message Date
blank3times
e810408ba3
Move top overlays, new section medal sprites (#19)
* Import perfect image without splicing

* Move puaver slices to be even

Now they are stretched but not cropped weirdly

* Funny gfap toggle stretch workaround

* Add temp perfect text

Transparency is off but at least it says the words

* Switch Perfect/Sections Overlays

Matches how semiPuaver faces left.

* Actually make the semipuaver in the corner

* ...even when you break perfect

darn it that was sloppy

* Deampen perfect hit animation

Turns out it was done in-sprite and it's easier to change numbers in an animation than open the sprite in a photo editor.

* Replace perfect text with actual text

This could make it more flexible in the future, but I kept the old animations anyways for easier custom replacement.

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Move gfap text closer to semipuaver

* Update OverlaysManager.cs

So this was the solution?

* Section Medal Sprites

Same proportions as the old meta so that I don't have to fiddle with that right now
2024-11-22 06:56:16 -05:00
minenice55
8ab0659073 excessive tabs 2024-01-21 19:44:39 -05:00
minenice55
86d18d0590 default timing display is non-lazer
plan for future overlays?
2024-01-21 19:43:29 -05:00
minenice55
4c4d0a7a7a Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
minenice55
adfacc07fa Bugfixes (#340)
* new letterbox implementation

* make DSP buffer larger

* add new "ambient" letterbox option

* remap keyboard control

* enable autoplay cheat mode

* fix editor settings not being applied on start

* run the cursor init in editor init

remove debug prints
2023-03-12 02:56:26 +00:00
minenice55
06cb09e64f Game Overlays (#280)
* add accuracy display

* temp BG for show

* separate overlays prefab

make proper shader for star effects

* aim shakiness display

* implement testing skill star

* fully functional skill star

* separate section display from editor

* fully separate chart section display from timeline

* add section to overlays

* fix nullreference issues

* start game layout settings

* add game settings script

* fix nonfunctioning scoring

* invert y position logic on timing bar

* add perfect challenge functionality

* fix section not showing up in editor

add perfect challenge option

* add timing display minimal mode

* Update PerfectAndPractice.png

* show gismo for minigame bounds in editor

* add ability to disable overlays in editor

* prepare medals

add new timing display graphic

* hide screen preview

* per-axis camera control

added per request

* section medals basic functionality

* add medal get animations

* fix bug with perfect icons

* visual enhancements

* adjust look of timing display minmode

address audio ducking issues(?)

* prepare overlay lyt editor

add viewport pan, rotate, scale
adjust audio setting

* add layout editor UI elements

* dynamic overlay creation

* fix default single timing disp

* set up overlay settings controls

* start UI events

* runtime uuid for component reference

* layout editor affects overlay elements

* show overlay element previews while editing

* advanced audio settings

* fix bug in drop-down creation

* fallback defaults for the new stuff

* fix textbox & overlay visibility bugs
2023-03-11 04:51:22 +00:00