Commit graph

3 commits

Author SHA1 Message Date
Kevin Kuhn
aec00710b1
Correct the spelling and grammar of nightly games (#839)
* fix spelling and grammar errors in release 1 games

* fix nightly game text
2024-04-08 18:44:27 +00:00
playinful
75e248c97b
Catch of the Day (bugfixes) (#814)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

* Bugfixes

Fixed a bug where fishes could be reeled in before the bite animation played and get stuck in the bite animation.
Fixed a bug where the count-in for the pausegill played at the incorrect time.
Fixed a bug where the threefish would cause a scene transition at the incorrect time.

* Crossfade close to done

* The Long Awaited Crossfade Update

* added sort key

* one last quick bugfix (hopefully)

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-04-05 01:28:01 +00:00
playinful
a0bec7acd0
Catch of the Day (#807)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-29 02:35:11 +00:00